I don't know who made this but I can't stop laughing
Hugh Monahan — twit!er isn't worth it anymore lmao
@HughSJ
Hugh Monahan — twit!er isn't worth it anymore lmao’s posts
Black Rod is my favorite Fire Emblem NPC
I'll be honest, this is not where I'd expected we'd be with #Brigador Killers development right now lmao
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Look just cast Mary Elizabeth Winstead as a Ripley in an Alien movie already
FFS quit with the ship diarrhea you clowns. I hate that it's a current trend, and it doesn't even look good. It's like a child's drawing where they have to fill the entire page with crayon rather than leave any negative space.
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Gender reveal party but for announcing a game’s genre
#Brigador memes running so deep someone's building a level ripping on the Fyre festival lol
me, looking forward to another 6 months of quarantine
Alright, hit me with your favorite mech/tank designs, especially if it’s something you don’t see out in the wild too much. I quite like the mobile workers from Gundam IBO:
tbt to the greatest Brigador review of all time (translated from japanese)
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Really enjoying these FMV sequences from the new Command and Conquer
Building this level has felt more zen than anything I've done in a long time... placing my little signs and people with digital tweezers.
#Brigador #gamedev #indiedev #isometric
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Bethesda: "We've design special barriers to protect against griefers in Fallout 76"
Griefers:
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Alright my turn to take a shot at this. Feels appropriate.
Looking at reviews for great Death Trash, and find one heeeell of a pull quote:
Empty Fuck is a born Brigador, glad to have you
Hours of my rants about modern franchises pithily summed up—by a much more eloquent man—as a single paragraph:
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Press And Hold is a blight on the games industry.
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Deathloop, Loop Hero, Death Trash...
WHERE IS TRASHLOOP!?!?
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Go NakobJacob for the galactic brain choice
Disney also confirmed that Jedi don’t shit, instead willing their turds into force ghosts.
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Looks like the Brigador is out of the bag
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There's more Brigador on the way. Details are scarce, but Brigador Killers - likely a sequel - will be taking us to a new planet on a mission of mech-war revenge. It's tentatively due in 2020. - rockpapershotgun.com/2019/05/29/bri
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Replying to
Also did I mention #Brigador is on sale?! It is!
55% off for the standalone game
71% off for the full bundle!
Our 5-year anniversary update sale for #Brigador sold more copies and earned more $ than our launch, and 2021 alongside 2020 is on track to perform better than any previous year since our 2016 launch.
Sometimes sticking with it really can be worth it, rather than starting over.
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more ships =/= more dramatic
All you #miniatures collectors and painters!
The first 3 #Brigador pewter minis at 1/144 scale are live over at shop.stellarjockeys.com, with a launch discount to boot. Check it out:
I wrote a thing about #indiedev #gamedev, ~10 minute read
TL;DR if you can't get sites to review you, you're fucked.
imgur.com/gallery/bGLAQ
#Brigador is 2 years old! We made some fake magazine covers! Big update and sale this Monday! #gamedev #indiedev #happyanniversary
Always, always remember:
This doesn't mean they support you, it means your movement is important enough that it's worth exploiting.
Corporations and vampires share the same caveat: be careful who you let in.
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At Starbucks, writing your name on a cup and calling it out is a symbol of our warm welcome. Starbucks welcomes you, whoever you are. #whatsyourname Find out more at stories.starbucks.com/emea/stories/2
Even 3 years on I still am occasionally caught off-guard by how cool scenes can turn out in our engine:
#Brigador #gamedev #indiedev #isometric
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the gun-feel on #Brigador Killers is real spicy now thanks to lessons from the past—Syndicate (1993) would freeze a struck target in the upright position and allow you to keep shooting them. It's very hollywood, but has a huge positive impact on game feel #gamedev
Replying to
We’re making Brigador Killers, the sequel to 2016’s #Brigador. More isometric mayhem, more synths by , more narrative now that we’re collaborating with for art.
And most importantly, more morally ambiguous violence. Coming in 2020
store.steampowered.com/app/903930/
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Me, age 10, wishing for bigger space battles
And that's it! 3 years later and 210 hours in—
(that's normal for a single playthrough, right..? (•ﺑ•; )
—I have finally, finally completed a very thorough run of Pillars of Eternity II.
whoever clocked a "completionist" playthrough of Pillars 2 at 85.5 hours is a damn liar
I'm genuinely impressed with how much input lag Anthem's menus have, and how poorly the game controls with a mouse—especially when flying.
Forced mouse acceleration is just the icing on the cake.
"Put yourself into your work!"
"Ok not that much."
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Me, age 20, wishing for more Star Wars but without George Lucas
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Hey so I'm looking to commission an artist who can nail old school Mark Zug / Chris Foss-esque airbrush style illustration. DMs are open or you can email me (shown in my profile). SHOW ME WHAT YOU GOT.
(& Pls RT if you could be so kind)
Me 20 years ago: "Boy I wish there was more Star Trek and Star Wars"
*monkey paw curls*
Vogel is correct in that *economically* the games ecosystem can't support 10000 new indie games a year, but that presumes a kind of utilitarian mentality. A huge number of these games are hobbyist projects or ultra niche—not everything has to make money or reach a broad audience.
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So pointing out the world doesn't actually need 10000 new indie games a year on Steam will make some people super angry.
Note: that's almost 300 games a day.
Suggestion: Think I'm wrong? Prove it by going out and actually trying 1% of those games. (Yeah, I didn't think so.)
What's #TheWitness, #Firewatch, & #Brigador have in common?
Cost complaints! So I break it down.
steamcommunity.com/app/274500/dis
#gamedev #indiedev
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Me, age 25, wishing for Picard to come back in a show
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Ghost in the Shell (subs not dubs) is free on youtube—highly recommended if you've got any interest in, or work with, sci-fi:
#Brigador Up-Armored Edition is LIVE!
New content, music, & art!
Steam/GoG/Humble/Itch! Pls RT!
youtu.be/JZEjlBCwap0
#gamedev #indiedev
So I’d like to use my old friends Bert & Ernie make a point about world-building here:
Only make canon what’s necessary to tell your story, & leave the rest to ambiguity. Ambiguity is the gap in the rocks where fandom can take root, assert their own interpretations and story. —>
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Sesame Street writer confirms Bert and Ernie were written as a gay couple
starobserver.com.au/news/internati
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it's growing beyond our control... what kind of community have we wrought..?
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the #Brigador community continues to humble us with *incredible* art. This perfect piece is 's fault
This absolutely rules, and is also the thing we desperately need more of in the games industry as well.
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Cool News: Tony Gilroy, creator/writer of @starwars #Andor, just announced that they are launching a website soon with all 12 scripts & tons of concept art - all free to read!
He worked really hard on his scripts & is proud of the way they turned out- they are production drafts.
I helped make #Brigador. I think a lot of #gamedev #indiedev's can relate 😎
#artvsartist #artvsartist2018
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Indie devs!! How long have you been working on your current project? And how long do you think there’s left?
gonna be honest I'm really proud of this one
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Thank you everyone for the incredible response to the launch of our #Brigador minis—in 48 hours we've sold 2x the entire stock that we produced, something I thought would take months. As a result we'll be rolling out a couple new models in the next month, details on that soon.
TO WAAAAAAR!
Coming next month to stellarjockeys.com
1:144 pewter models
Touro, Canmore, and Broadsword
WELCOME #BRIGADOR
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been mulling this for a while…
we need MORE violent video games, not fewer, but *actually* violent ones—unsexy violent.
Film has artists like Zahler and Scorsese who understand and respect violence, expose its brutal context, pain and trauma. But we don’t have that in games yet.









