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Hugh Monahan — twit!er isn't worth it anymore lmao
@HughSJ
co-founder/designer at Stellar Jockeys, made #Brigador |||| email me: hugh (at) stellarjockeys.com
Chicagostellarjockeys.comJoined July 2009

Hugh Monahan — twit!er isn't worth it anymore lmao’s posts

Our 5-year anniversary update sale for #Brigador sold more copies and earned more $ than our launch, and 2021 alongside 2020 is on track to perform better than any previous year since our 2016 launch. Sometimes sticking with it really can be worth it, rather than starting over.
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Post-release support is very important for indie games. Your version 1.0 invariably has some glaring flaw you don't spot, but ruins the game for 20% of players. Asking them what it is, and fixing it is the quickest/easiest way to boost your games sales.
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Always, always remember: This doesn't mean they support you, it means your movement is important enough that it's worth exploiting. Corporations and vampires share the same caveat: be careful who you let in.
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At Starbucks, writing your name on a cup and calling it out is a symbol of our warm welcome. Starbucks welcomes you, whoever you are. #whatsyourname Find out more at stories.starbucks.com/emea/stories/2
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Vogel is correct in that *economically* the games ecosystem can't support 10000 new indie games a year, but that presumes a kind of utilitarian mentality. A huge number of these games are hobbyist projects or ultra niche—not everything has to make money or reach a broad audience.
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So pointing out the world doesn't actually need 10000 new indie games a year on Steam will make some people super angry. Note: that's almost 300 games a day. Suggestion: Think I'm wrong? Prove it by going out and actually trying 1% of those games. (Yeah, I didn't think so.)
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So I’d like to use my old friends Bert & Ernie make a point about world-building here: Only make canon what’s necessary to tell your story, & leave the rest to ambiguity. Ambiguity is the gap in the rocks where fandom can take root, assert their own interpretations and story. —>
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Sesame Street writer confirms Bert and Ernie were written as a gay couple starobserver.com.au/news/internati
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been mulling this for a while… we need MORE violent video games, not fewer, but *actually* violent ones—unsexy violent. Film has artists like Zahler and Scorsese who understand and respect violence, expose its brutal context, pain and trauma. But we don’t have that in games yet.
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