1 mana hero power guy is great if you want to hp early and often (pally+hunter, maybe warrior) and upgrade guy is great for late game value (warrior, priest?, maybe paladin??)
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worse but neutral, less downside when bad, and capable of copying entire combos from opponents...
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I think the downside is worse when it's bad imo. You lose the cards in your hand that you put in your deck on purpose when it's bad. Also lots of the combo's right now have synergies with the rest of the deck. If you copy a warlock dk from cube you still lose in fatigue etc.
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