Not gonna predict, but this is what I want: Cleric to 2 mana Brawl HoF'd Conj to 4 mana LPG to 7 mana Dr. Boom HPs adjusted (i.e. gain 4 armor, 2 1/1s, add a random mech, deal 2 dmg, deal 1 to all enemies)
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RNG is a great part of Hearthstone, but I personally do not think it needs to involved in board clears. Single minion kills (Deadly Shot), card generation, minion summons, these all feel fine. Lightning Storm is small enough to not decide games, most of the time.
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This is simply just where we disagree on hame design and that’s not a bad thing. I much prefer RNG in brawl over card generation RNG like Hagatha or Blink fox.
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Also there's plenty of variety in AoE right now. So I don't understand the "same aoe spells" comment at all.
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Lots of Aoe spells is just unilateral damage (Warpath, Hagatha Scheme, Flamestrike, Hellfire, Earthquake etc.) and I find those boring in comparison to others like Brawl, Mass hysteria or my personal favourite Meteor. I just think the game gets more boring if you get rid of Brawl
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