@HistoryCrafting I remember not ever getting to use my strongest dagger at the time, Barman Shanker, because of this.
In Classic all mages played Frost because Frostbolt only took up one debuff slot. Fireball pushed other debuffs off. http://tinyurl.com/kj2b4rt
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@Slycne There was also an exploit involving the Disgusting Oozeling aura - you could spam summon it to push all other debuffs off yourself.
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@HistoryCrafting Mages got to play fire in aq\naxx when they could roll an ignite for huge damage if you had at least 5 mages. -
@monoman567 Mages loved rolling ignites. Except when it rolled too high too fast and one of them got all the threat... "guys plz stop dps!!"
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@HistoryCrafting Don't forget Mages also couldn't play fire because all the mobs in Molten Core resisted the damage! -
@Hazmavore Yes! I was waiting for someone to say this. Dragons were completely immune to fire spells, too.
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@TectonAE I miss group specific buffs. I liked tuning the raid for optimal buff spread. However I did NOT enjoy being placed in tank group.
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@HistoryCrafting @TectonAE the one buff on a player per type was fun for Druids "a more powerful version of that spell is active" error
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