Normal rundown first. Any normals not mentioned just didn't feel remarkable enough.
2A: Feels very similar to Gran's. Good hitbox, can be very annoying with it, a low. #GBVS #GBVS_PCpic.twitter.com/qIPWBfrb0R
Możesz dodawać lokalizację do Twoich Tweetów, jak miasto czy konkretne miejsce, z sieci lub innych aplikacji. W każdej chwili możesz usunąć historię lokalizacji swoich Tweetów. Dowiedz się więcej
Normal rundown first. Any normals not mentioned just didn't feel remarkable enough.
2A: Feels very similar to Gran's. Good hitbox, can be very annoying with it, a low. #GBVS #GBVS_PCpic.twitter.com/qIPWBfrb0R
Far 5B: Probably one of the buttons you'll be pressing the most. Feels like Katalina's 5B; should be your main poke button. #GBVS #GBVS_PCpic.twitter.com/cpTv6hNTyN
2B: Low. Doesn't reach very far but felt like had a good amount of active frames. #GBVS #GBVS_PCpic.twitter.com/LNWCki29tn
Far 5C: Pretty good hitbox (hits from round start position) but hurtbox is huge. #GBVS_PC #GBVSpic.twitter.com/CIpuoWktCH
2C: Anti-air. About the same as Lancelot's. Pretty slow start-up but the reward off of a 2C confirm can be HUGE so it'll probably be an important normal in the long run. #GBVS #GBVS_PCpic.twitter.com/6yFeJSLo1q
5D: Command throw. Startup is ok, hitbox pretty short. Doesn't deal damage but can be followed up with f.5B midscreen or c.5B corner. Scary tool because of his 2A pressure.
Also his coolest-looking move, imo #GBVS #GBVS_PCpic.twitter.com/D3gX1ndPRb
jA: Probably the same as Charlotta's. Good hitbox, stays active until landing. Pretty funny. #GBVS #GBVS_PCpic.twitter.com/5QDMK7rhVq
jB: Cross-up. Not too different from most characters, if at all. #GBVS #GBVS_PCpic.twitter.com/e9WYaKHtmw
jD: Overhead. Stops air momentum and falls vertically to the ground, giving a knockdown on hit. Punishable on block.
Not sure what use it has other than faking an empty jump or crossup attempt. #GBVS #GBVS_PCpic.twitter.com/IXsulq8190
Now for specials!
22X: Covers himself with fire, giving him a power-up stock that empowers his specials/increase damage. Has a really small hitbox on it and grants knockdown on hit, but I couldn't find a consistent way to combo into it. Maybe in corner combos.
#GBVS #GBVS_PCpic.twitter.com/HUZUCy8zXJ
214X: Command dash with A/B/C follow-ups. The follow-up properties seem to change a bit between 214A, 214B and 214C, and it's really hard to distinguish between 214A and 214B.
You can also not follow up at all.
Pictures are A, B and C follow-ups, respectively. #GBVS #GBVS_PCpic.twitter.com/bHxvRH6Orx
623X: Invincible move. B and C versions move forward before going up, so using them as anti-airs is a bit annoying. Not too different from other characters', number-wise. #GBVS #GBVS_PCpic.twitter.com/4gKqCSHvOs
Twitter jest przeciążony lub wystąpił chwilowy problem. Spróbuj ponownie lub sprawdź status Twittera, aby uzyskać więcej informacji.