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Prikvačeni tweet
Uncovered this cute anime from the early 90's! Anyone recognize it?


https://www.youtube.com/watch?v=BDkY5KslCSI …Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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Y'all watching a cactus or something while I'm out here witnessing REAL changepic.twitter.com/FAGiS4FEdx
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< ᷆ ᷇•> proslijedio/la je Tweet
Since many of you asked, here is a tutorial on how to see through walls
#under60sec Hope this helps! :)#madewithunity#gamedev#tutorial#VFX#b3d#shaders#indiedev#IndieGameDev#lowpoly#unitytips#unitypic.twitter.com/hvvhwmwP8cPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
< ᷆ ᷇•> proslijedio/la je Tweet
Success, a custom SNES program uploaded to the Super Game Boy that has two-way communication between SNES+GB, and lets the GB side drive things. The SNES side receives GB framebuffer data and interprets it to control the SNES PPU, and sends back joypad input to the GB, at 60 FPS.pic.twitter.com/3EfuLRyO0J
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You might have noticed via my first tweet, [GEC]'s "PSXDOOM-RE" project mentions that they intend to collaborate with PsyDoom. Keep an eye on these projects — if all goes well, PsyDoom is going to grow into a very interesting Doom port.
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< ᷆ ᷇•> proslijedio/la je Tweet
ワンフェス2020冬 参加します 卓番 8ー28ー10 [新作] 「魂斗羅ザ・ハードコア」 ブラッド・ファング
#wf2020wpic.twitter.com/xEWsGC9aJb
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In PS1-Doom related news: PsyDoom, the reverse-engineering effort + PC port of PlayStation Doom, has released a playable version for Windows 64-bit. Requires PS1 BIOS file and a .BIN/.CUE copy of PlayStation Doom. Github: https://github.com/BodbDearg/PsyDoom … Release:https://github.com/BodbDearg/PsyDoom/releases …
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After two and a half years, PlayStation Doom has been disassembled and reverse-engineered! The team's long-term goals are to reverse Final Doom, backport PS1 Mouse support, and implement missing enemies. Doomworld Thread: https://www.doomworld.com/forum/topic/111802-the-play-station-doom-source-code-released-reverse-engineering/ … Github:https://github.com/Erick194/PSXDOOM-RE …
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< ᷆ ᷇•> proslijedio/la je Tweet
Almost all the little assets I made for the game! The game took practically a whole day to figure out design-wise (and prototype!), and I spent saturday night and all day today making art while we iterated and added some features.pic.twitter.com/gujxRBNTjY
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< ᷆ ᷇•> proslijedio/la je Tweet
Corrective Joint Based Rigs A collection of setups I've been working on to allow animators to refine poses/silhouettes of characters. While removing major intersections during bends and extremes Setup breakdown/high res: http://vimeo.com/388830109 Questions? by all means ask!pic.twitter.com/S4D67cTdQ0
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< ᷆ ᷇•> proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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< ᷆ ᷇•> proslijedio/la je Tweet
Finished a full city scene in pixel art style, it's fully 3d! And more low poly than it looks
#b3d#Blender3D#pixelart#ドット絵#lowpolypic.twitter.com/cBIuaI0Y7vPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
So like, when are we gonna see Sonic Colors DX announced for Switch? The visuals hold up incredibly well for a 2010 Wii title. And that OST, wtf.https://www.youtube.com/watch?v=wncYXk5QS4A …
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< ᷆ ᷇•> proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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< ᷆ ᷇•> proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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< ᷆ ᷇•> proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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< ᷆ ᷇•> proslijedio/la je Tweet
Hey everyone, good news! We've set a release date for the Demo Disc and the list of demos is decided. The Demo Disc will release on Thursday The 6th of February at https://hauntedps1.itch.io/ and will include demos of the games listed in the cover image below!pic.twitter.com/S598UhOjaV
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Square please announce Disc 2 so we can see Cait Sith
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I love that Red XIII is presented as an all-serious brooding dog-creature in the new FF7R trailer, but don't forget: Red XIII eventually has to disguise himself as a human Shinra Soldier and waddle around on his hind legs
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