Obviously this is inspired by The Last of Us 2. I’ve been reading some reviews and responses, and nothing I’ve read has suggested what thesis this game may have to offer us, or why the world is a better place for this kind of experience existing.
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And PLEASE! I’m really not looking for responses dunking on TLOU2 or these kinds of media. I genuinely want to know why these kinds of experiences make the world a better place, what do they offer us that advances us or makes us better?
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So often, when I talk to people who like this kind of work, the feeling of intense awfulness seems to be the goal in and of itself, rather than an avenue to anything better. Is there something I’m missing, or does the feeling of agony...
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...simply trigger a sense of value for some people in ways that can’t be verbalized?
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I mean, surely you of all people can understand that a bit? The Stanley Parable lampoons and breaks down concepts of purpose and free will, against a series of bleak impersonal set pieces. It's a game that is fundamentally about trolling, winding up and depressing its players
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But I hope people don't see my work as being JUST about depressing you. I would see it as a failure of my games if players don't also recognize that the game wants you to be better, wants you to be resilient, wants you to overcome what is scary about yourself.
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not sure i can articulate this but tlou specifically creates a faux sense of shitiness. it pulls on your emotions without cutting too close to the bone. it doesn’t remind you of real world issues, doesn’t connect to the anxious thrum of living. it’s an entertaining grief
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so is it numbing? what you're describing sounds almost like an anesthetic.
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Sometimes it's beautiful. It's bittersweet. It shows you the depressing shit and goes "hey, without that we wouldn't have this good thing" idk about last of us but that's the kinda sad makes-me-feel-like-shit kinda thing I enjoy
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That makes sense to me if I can relate to the characters and their decision making, but I struggle when characters make decisions I never would have made in a million years. It doesn't feel like the kind of "can't have good without the bad" tradeoff I understand
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