HealthyGamer_GG Retweeted Gaming the Mind
Sample selection is a huge issue in digital addictions research. Some papers say .02% some say 20+%.https://twitter.com/gamingthemind/status/1204514122445901824 …
HealthyGamer_GG added,
Gaming the Mind @gamingthemind
A study of Pokemon Go "usage and addiction". They sampled 944 students but, right off the bat, if you find that 44% of your total sample has "internet addiction" and 23% have game addiction, you are asking the wrong questions.
https://www.researchgate.net/profile/Marcos_Palone/publication/337608276_Compulsive_gaming_in_secondary_school_students_from_five_Peruvian_cities_Usage_and_addiction_to_the_Pokemon_GO_game_Juego_compulsivo_en_estudiantes_de_secundaria_de_cinco_ciudades_peruanas_Uso_y_adicc/links/5de0363592851c836451c8f5/Compulsive-gaming-in-secondary-school-students-from-five-Peruvian-cities-Usage-and-addiction-to-the-Pokemon-GO-game-Juego-compulsivo-en-estudiantes-de-secundaria-de-cinco-ciudades-peruanas-Uso-y-adicc.pdf … pic.twitter.com/gqv5MwN2cd
5:04 AM - 11 Dec 2019
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