HaxePunk

@HaxePunk

HaxePunk is a 2D game engine written in Haxe for cross-platform deployment. It has a ton of features to help you develop games quickly.

Vrijeme pridruživanja: prosinac 2013.

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  1. Prikvačeni tweet
    10. velj 2018.

    HaxePunk 4.0 is finally available! Read more here:

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  2. proslijedio/la je Tweet
    6. svi 2018.

    . has abstracted away all of the rendering, asset loading, etc. logic that coupled it to OpenFL and NME. We want to add additional non-Flash API backends, and is a top priority. If any Kha users are interested in helping, please reach out!

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  3. proslijedio/la je Tweet
    22. tra 2018.

    Zoomed in shot of 's PixelArtScaler, which scales pixel art up to arbitrary dimensions without blurring or distortion

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  4. proslijedio/la je Tweet
    20. tra 2018.

    New release: "sconepunk 0.0.5" by wednesdayscones! Migrated to the latest version of HaxePunk. A collection of utility classes for HaxePunk development. .

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  5. proslijedio/la je Tweet
    20. tra 2018.

    hello! i released a game! its called wagtail cave and its about rescuing dogs from a cave, with a grappling hook. try it out!

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  6. 11. tra 2018.

    4.1 will feature scaling via shaders, which can be used to perfectly upscale pixel graphics:

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  7. proslijedio/la je Tweet
    16. velj 2018.

    how to load my map data in HaxePunk~

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  8. proslijedio/la je Tweet
    20. ožu 2018.

    I may be late to the party, but I just noticed officially has surpassed flashpunk in stars on . Congrats you guys!

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  9. proslijedio/la je Tweet
    6. ožu 2018.

    Yeah ! I've added continuous integration with on my repo to deploy directly on gh-pages my demo for . For the moment the version isn't optimal (certain hitbox seems to disapear o.o) -

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  10. proslijedio/la je Tweet
    6. ožu 2018.

    Swanky new circular health meters in the kitty coliseum

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  11. proslijedio/la je Tweet
    5. ožu 2018.

    Seems that the problem was the version of OpenFL & Lime that I was using to compile. So now it's working on Html5, but it needs some improvement especially on "text". I'll now try to use BitmapText instead. The code is on my GitHub on the branch called "Migration4.0" -

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  12. proslijedio/la je Tweet
    26. velj 2018.

    HULK SMAAAASSSHHHH DELICIOUS CANNED MEAT PRODUCT!!!!!!!!!!!!!

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  13. proslijedio/la je Tweet
    27. velj 2018.

    Yeah ! It works in neko and the different cpp targets but not in HTML5 because of weird '"createShader' of null", I'll find it. -

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  14. proslijedio/la je Tweet
    26. velj 2018.

    Already migrate the dependencies that are "HaxePunkTmx" & "AnimatedTilemap" for 4.0, working on the entire migration for this old repo . Stay tuned o/ -

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  15. 26. velj 2018.

    HaxePunk has migrated to a new forum: more HaxePunk discussion, less delicious canned meat product

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  16. 17. velj 2018.

    HaxePunk 4.0.1 (bugfix release) is now available:

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  17. 13. velj 2018.

    HaxePunk 4.0 also features an improved debug console written from scratch. (Not yet optimized for 100+ layers though)

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  18. proslijedio/la je Tweet
    27. sij 2018.
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  19. proslijedio/la je Tweet
    13. sij 2018.

    I’m really proud of the intro and title screen because I recorded all the sound effects and put them together myself, and did all the art too. Mario wrote the amazing background music and coded the whole game in haxepunk!

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  20. proslijedio/la je Tweet
    3. stu 2017.

    Shaders doing what they're best at ... shadows ! Funny right ?

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