Built this neat 1:1 scale gun model, which has a really cool combination function with the one I made earlier. I didn’t even know it could do that before assembling it.
Some testing of angular momentum smoothing in @Cascadeur_soft. It adds some twist before the jump and inertia afterwards. And when we add secondary motion we get an interesting result
#3danimation#gamedev#indiedev#physics
Why the fuck is it so difficult to get interactive animated cutscenes in RPGmaker to actually work??? Nothing I do gives me the behaviour I want. I fucking hate this software.
Feeling extra sentimental after hitting 10k hours in Dota 2 today + A workshop set I worked on, so near and dear to my heart, cycles out of the Dota Plus shop with the changing season.
Stars of Seraphus set began it's journey in 2014 and was completely remade for the fall
Alright nerds. A charity that I work with needs help. Some of their new partners have delayed a deal that they were relying on for funding + growth. Now cashflow is tight
I owe this charity so, so much of my success. Anything you toss their way would be helpful (+tax deductible!)
In fact a lot of primary "support" abilities are scattered over all the mobile suits so there isn't necessarily dedicated support roles outside of Methuss as almost every suit can support to some degree. As unpolished as GE is I feel like a lot of games could learn from it.