I TOLD myself I wasn't gonna do this, BUT: I think what the "difficulty in games" conversation is missing is that accessibility and inclusivity aren't just about the physical act of playing a game (though that's certainly a big part of it)
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Accessibility and inclusivity in gaming also extends to how we talk about games, what we consider to be the "canon" of good games, and what types of games we respect most. I think that's shifted significantly in recent years, but then I look at a game like Yoshi's Crafted World.
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So much of the preview cycle of that game, and even the reviews, focused on the game being "too easy, but..." as if its easiness was an automatic negative overwritten by its cuteness, its style, its charm.
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// streams video games and stationery on Twitch
