Darren Hayward

@Hatward

Lead Game Designer . Former disciple of . Drummer. Nightstalker. Do your dailies!

Leamington Spa
Joined March 2009

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  1. Pinned Tweet
    20 Jun 2018

    When the rest of the Raid team is setup for DPS but you run Devour for survivability because you are a

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  2. Retweeted
    Dec 15
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  3. Dec 14

    Ted Lasso is my spirit animal

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  4. Dec 14

    So, games industry snow day?

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  5. Retweeted
    Dec 14
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  6. Retweeted

    This Ratchet & Clank Future: A Crack in Time teaser poster was perfect!

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  7. Dec 13

    When I go to sleep tonight, I’ll be dreaming about the dodge-melee on this second kill. In the middle of an Annihilation too. Absolute filth from .

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  8. Dec 9

    This again but now it's all wrong and out of date.

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  9. Dec 8

    Europa League then is it! 😭

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  10. Retweeted
    Dec 8

    'Nuns with guns so much fun' best review so far!

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  11. Dec 8
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  12. Dec 8

    What made me think sitting down to watch tonight was going to be a nice way to unwind? 🤦🏼‍♂️ 1-0 down after 90secs in a game we can’t afford to lose.

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  13. Dec 8
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  14. Dec 8

    This again but flowcharts.

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  15. Retweeted
    Dec 7

    “Be curious, not judgmental” - Walt Whitman This should be your design mantra. Don’t always leap to a conclusion. The minute you do that is the moment you stop being curious about the real customer need.

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  16. Dec 7
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  17. Retweeted
    Dec 5

    One thing I love about are the weapon transition animations. These could be so much simpler for what they are and are rarely seen in gameplay but definitely shows the care and detail that was put into it

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  18. Retweeted
    Dec 6

    Jupiter and Io the moon, taken by Voyager

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  19. Retweeted
    Dec 6

    People who don't watch motor racing don't understand that it's about stories. Stories coming into a race and how those stories change coming out the other side. Formula One in 2020 has had some incredible stories.

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  20. Dec 6
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  21. Retweeted
    Dec 5

    Empathy isn't just about feeling emotions, it's abstracting a situation and applying it to a different context -- you. Games are basically abstract rules applied over various contexts. Do empathetic people become game designers? Or does game design train their empathy?

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