Casually reminding you that if you enjoyed this or any other of my posts, you may want to consider supporting me on Patreon for some interesting benefits: https://www.patreon.com/halisavakis If you don't want the commitment of a monthly subscription, there's always https://ko-fi.com/halisavakis
-
-
Deze collectie tonenBedankt, Twitter gebruikt dit om je tijdlijn te verbeteren. Ongedaan makenOngedaan maken
-
-
-
This is awesome! I'm gonna check out that tutorial :)
-
Oh! Hope you find it interesting!
Einde van gesprek
Nieuw gesprek -
-
-
Thanks a ton for this. Trying to relearn shaders after being out of the game for a long time has me shaking a lot of cobwebs off, this will help.
-
No problem! Hit me up if you have any specific questions I can help with ^^
Einde van gesprek
Nieuw gesprek -
-
-
That looks neat! I tried following a Zelda botw shader tutorial with unity's shader graph, but I am an absolute noob at understanding graphics. I'll try this one for sure!
-
Hope that helps you then! Though you'll notice it's not with shader graph nor does it work with any SRPs (HDRP/LWRP/URP). But hopefully it will help with grasping some useful concepts!
Einde van gesprek
Nieuw gesprek -
-
-
Bedankt, Twitter gebruikt dit om je tijdlijn te verbeteren. Ongedaan makenOngedaan maken
-
-
-
I wonder if I can create this same effect on UE4, great work.
-
Thanks! Hopefully you can, but I'm not that proficient in UE4 and, well, there's this meme:https://twitter.com/UE4Memes/status/1184593357974036480 …
0:09
Einde van gesprek
Nieuw gesprek -
Het laden lijkt wat langer te duren.
Twitter is mogelijk overbelast of ondervindt een tijdelijke onderbreking. Probeer het opnieuw of bekijk de Twitter-status voor meer informatie.
Links: