Big thanks to @roystanhonks for his awesome tutorial ( https://roystan.net/articles/grass-shader.html … ) since plenty of my shader's features were created thanks to it!
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Deze collectie tonen
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Oh and forgot to thank
@catlikecoding for the great tutorial on tessellation ( https://catlikecoding.com/unity/tutorials/advanced-rendering/tessellation/ … ), the cginclude file of which I'm using on the tutorial!Deze collectie tonen
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Cool! Btw. did you ever release the Cloud shader thing as a shader or tutorial? Was looking forward to it, did I miss that?
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Thanks! Not yet, it was in the front of the queue but the more popular opinion chose the grass shader. Depending on the newer poll I could end up making a tutorial on the clouds shader, but if you have any specific questions on it don't hesitate to DM me! :D
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nice, I had a go at downloading the example project, but it seems to missing the "CustomTessellation.cginc", is that intentional?
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No it's not, thanks for mentioning it ^^" I'll add it now and replace the link!
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Looks good enough to eat

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Dig in! :D
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Enhance your grass with lighting, shadows and translucency while making it extra lush with some additional tessellation!