i feel bad for Obsidian for being forced to use bethesda's awful engine for their commission to make FONV only for everyone to attribute their 8 month project's problems to incompetence and not malicious subcontracting from bethesda, who also somehow take full credit for the game
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First, it was an 18 month project with half of the assets they would use in their game finished. Second, it's Obsidian's fault for biting more than they could chew. They accepted the 18 months deadline, Bethesda didn't point a gun tot their head and made them do it.
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Glitchless Fallout New Vegas IS possible but relies so heavily on RNG that no one runs it
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missed the joke homie.
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I mean it *is* a Bethesda game, so no.
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No, it's an Obsidian game. They release games that are 2x as buggy as Bethesda's games, but they get away with it even more than Bethesda does cause of morons who treat them like the 2nd coming of Black Isle (Pro-tip, they're not)
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Truth is, the run was rigged from the start
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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I honestly don’t know what percentage of this article is satire
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Playing NV right now and uh... Definitely not possible lmao. I love this game so much and it's so sad how Bethesda had Obsidian rush the hell out of it to the point I run into something broken every time I play.
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Follow up: Just had a 10 minute stand off with multiple Cazadors half-way stuck inside rocks.
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from The Hard Times