Uldis Baurovskis

@HansaGames

Game and mobile application developer

Riga, Latvia
Vrijeme pridruživanja: lipanj 2015.

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  1. proslijedio/la je Tweet
    31. sij

    The recording for the webinar: glTF Tools from Khronos is now available. The slide deck is available at: Thank you and to all those who attended!

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  2. proslijedio/la je Tweet
    31. sij

    TDD Tip: Learning TDD is the process of learning modular app architecture. It usually requires 1–2 years of practice to get good at it. Be patient.

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  3. proslijedio/la je Tweet
    30. sij

    Roundup 514 is out! 🔥 Dead Cells: The Bad Seed trailer is out! Osaka Red are co-hosting a HaxeUp in CA, April 6th! A peek at the low level async io API coming to Haxe core! As well as the latest libs, app releases, demos, devlogs & loads more!

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  4. proslijedio/la je Tweet
    23. sij

    Roundup 513 is out! The latest version of VsHaxe is out! Sign up for HaxeUp Hamburg, 7th Feb! NX Studio are looking for a Haxe dev to work on their next game! And so much more!

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  5. proslijedio/la je Tweet
    22. sij

    Edgar and team working hard on Spriter 2 for easy 2d animation (Spriter is amazing btw) on Kickstarter!

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  6. proslijedio/la je Tweet
    19. sij

    🎉Hooray! Finally layout tutorials is here. Let's build something great.

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  7. proslijedio/la je Tweet
    16. sij

    Roundup 512 is out! Armory3D 2020 plans 🛠 & ArmorPaint 0.7 release! Join the discussion on how to make Heaps more community friendly talk. And much more, game & library releases, devlogs, previews & vids!

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  8. proslijedio/la je Tweet
    11. sij

    A lot of demand for support for Spriter 2 & Alchemist () and wanted to look into it further. I see a few different ways to extend Godot. To take full advantage of both and we need real-time mesh tweaking and ...

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  9. proslijedio/la je Tweet
    10. sij

    Wrote a post introducing WebGPU with plenty of diagrams, code snippets, an interactive CodePen and a GitHub repo:

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  10. proslijedio/la je Tweet
    10. sij

    Cascaded shadows maps are IN!!! One of the biggest community contribution ever!!

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  11. proslijedio/la je Tweet
    10. sij

    Explore WebAssembly System Interface (WASI for Wasm) From Your Browser - a really cool introduction to both wasm and WASI, creating a simple 'hello world' example

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  12. proslijedio/la je Tweet
    10. sij

    With Spriter2:Alchemist you decide which control widgets effect any aspect of your character's attributes. is live now!

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  13. proslijedio/la je Tweet
    10. sij

    We just released TypeScript 3.8 Beta! Try out our new features like type-only imports, and ECMAScript features like private fields, `export * as foo`, top-level 'await', and more!

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  14. proslijedio/la je Tweet
    9. sij

    I just published Diving Into Babylon.js

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  15. proslijedio/la je Tweet
    9. sij

    Roundup 511 is out! The latest community articles, devlogs and releases! 🔥 Two new game editors, Paddy-Editor and Armory2D. ⚙ The numeric package coming to Haxe. 🔢 And so much more!

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  16. proslijedio/la je Tweet
    7. sij

    Hey everyone! Thanks to everyone who's backed so far. Please keep sharing! We'll be posting more in-depth info thru-out the Kickstarter so let us know if you have any questions or just want to know more about a specific feature.

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  17. proslijedio/la je Tweet
    5. sij

    It's live! Everyone come look! Please share! Please back us!

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  18. proslijedio/la je Tweet
    1. sij

    Obviously, as an alpha build, it won't be feature complete. Components will be missing. Not everything will be fully polished. But it'll be a milestone where I think people can use the library in certain types of projects, or at least start experimenting/prototyping. Happy 2020!

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  19. proslijedio/la je Tweet
    1. sij

    2020 will be an exciting new beginning for Feathers UI. The first alpha build of the Haxe/OpenFL version should be ready in either January or February. I'm looking forward to hearing your initial feedback very soon, and to see your new projects blossom. Happy new year! - Josh

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  20. proslijedio/la je Tweet
    1. sij
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