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Uldis Baurovskis proslijedio/la je Tweet
The recording for the webinar: glTF Tools from Khronos is now available. https://www.youtube.com/watch?v=OnzLA_S8DfI&feature=emb_logo … The slide deck is available at: https://khr.io/tb Thank you
@McNopper and to all those who attended!Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Uldis Baurovskis proslijedio/la je Tweet
TDD Tip: Learning TDD is the process of learning modular app architecture. It usually requires 1–2 years of practice to get good at it. Be patient.https://medium.com/javascript-scene/testing-software-what-is-tdd-459b2145405c …
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Uldis Baurovskis proslijedio/la je Tweet
#Haxe Roundup 514 https://haxe.io/roundups/514/ is out!
Dead Cells: The Bad Seed trailer is out!
Osaka Red are co-hosting a HaxeUp in CA, April 6th!
A peek at the low level async io API coming to Haxe core!
As well as the latest libs, app releases, demos, devlogs & loads more!pic.twitter.com/7Fz0pyRg0S
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Uldis Baurovskis proslijedio/la je Tweet
#Haxe Roundup 513 https://haxe.io/roundups/513/ is out! The latest version of VsHaxe is out! Sign up for HaxeUp Hamburg, 7th Feb! NX Studio are looking for a Haxe dev to work on their next game! And so much more!pic.twitter.com/29efN8i8T3
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Uldis Baurovskis proslijedio/la je Tweet
Edgar
@Spriter2D and team working hard on Spriter 2 for easy 2d animation (Spriter is amazing btw) on Kickstarter!#gamedev#animation#gamedesign#artistshttps://www.kickstarter.com/projects/539087245/spriter-2-alchemist …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Uldis Baurovskis proslijedio/la je Tweet
Hooray! Finally layout tutorials is here. Let's build something great. @MaterialUI https://mui-treasury.com/layout/tutorials/dashboard-layout …pic.twitter.com/sxzLcDUYhQ
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Uldis Baurovskis proslijedio/la je Tweet
#Haxe Roundup 512 https://haxe.io/roundups/512/ is out! Armory3D 2020 plans
& ArmorPaint 0.7 release!
Join the discussion on how to make Heaps more community friendly talk.
And much more, game & library releases, devlogs, previews & vids!pic.twitter.com/DBXVsnh5Mq
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Uldis Baurovskis proslijedio/la je Tweet
@reduzio@godotengine A lot of demand for#godotengine support for Spriter 2 & Alchemist (https://www.kickstarter.com/projects/539087245/spriter-2-alchemist …) and wanted to look into it further. I see a few different ways to extend Godot. To take full advantage of both and#godot we need real-time mesh tweaking and ...Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Uldis Baurovskis proslijedio/la je Tweet
https://alain.xyz/blog/raw-webgpu Wrote a post introducing WebGPU with plenty of diagrams, code snippets, an interactive CodePen and a GitHub repo:
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Uldis Baurovskis proslijedio/la je Tweet
Cascaded shadows maps are IN!!! https://forum.babylonjs.com/t/cascaded-shadow-maps-csm-are-now-in/7970 … One of the biggest community contribution ever!!
#babylonjspic.twitter.com/rgY0bLjoqY
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Uldis Baurovskis proslijedio/la je Tweet
Explore WebAssembly System Interface (WASI for Wasm) From Your Browser https://blog.jeremylikness.com/blog/explore-wasi-from-your-browser/ … - a really cool introduction to both wasm and WASI, creating a simple 'hello world' example
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Uldis Baurovskis proslijedio/la je Tweet
With Spriter2:Alchemist you decide which control widgets effect any aspect of your character's attributes.
#Kickstarter is live now!#IndieDev#GameDev#Animation http://mvnt.us/m1091404 pic.twitter.com/OuhAMtDZEfHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Uldis Baurovskis proslijedio/la je Tweet
We just released TypeScript 3.8 Beta! Try out our new features like type-only imports, and ECMAScript features like private fields, `export * as foo`, top-level 'await', and more!https://devblogs.microsoft.com/typescript/announcing-typescript-3-8-beta/ …
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Uldis Baurovskis proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Uldis Baurovskis proslijedio/la je Tweet
#Haxe Roundup 511 https://haxe.io/roundups/511/ is out! The latest community articles, devlogs and releases!
Two new game editors, Paddy-Editor and Armory2D.
The numeric package coming to Haxe.
And so much more!pic.twitter.com/MBDkxrML41
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Uldis Baurovskis proslijedio/la je Tweet
Hey everyone! Thanks to everyone who's backed so far. Please keep sharing! We'll be posting more in-depth info thru-out the Kickstarter so let us know if you have any questions or just want to know more about a specific feature.
#indiedev#ProceduralArt https://www.kickstarter.com/projects/539087245/spriter-2-alchemist …pic.twitter.com/eTqb5jQpZS
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Uldis Baurovskis proslijedio/la je Tweet
It's live! Everyone come look! Please share! Please back us!https://www.kickstarter.com/projects/539087245/spriter-2-alchemist?ref=user_menu …
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Uldis Baurovskis proslijedio/la je Tweet
Obviously, as an alpha build, it won't be feature complete. Components will be missing. Not everything will be fully polished. But it'll be a milestone where I think people can use the library in certain types of projects, or at least start experimenting/prototyping. Happy 2020!https://twitter.com/feathersui/status/1212517488023310337 …
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Uldis Baurovskis proslijedio/la je Tweet
2020 will be an exciting new beginning for Feathers UI. The first alpha build of the Haxe/OpenFL version should be ready in either January or February. I'm looking forward to hearing your initial feedback very soon, and to see your new projects blossom. Happy new year! - Josh
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Uldis Baurovskis proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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