Andre Hamman

@Hamman_Andre

One of the SpeakGeek? people. Generally running out of time.

Vrijeme pridruživanja: studeni 2012.
Rođen/a 5. prosinca 1996.

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  1. 31. sij

    I just had the most bizarre update experience of my life. pre v9 on the quest no way to manually trigger an update? Just plug it in, let it go to standby and hope for the best... Interesting, real interesting...

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  2. proslijedio/la je Tweet
    27. sij

    Hi! I'm Ryan, a Unity game developer looking for my first role at an indie studio!🙂 I've developed (and polished!) multiple games and worked with new engine features such as DOTS. RT's appreciated ❤️

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  3. proslijedio/la je Tweet
    23. sij

    Real-time volumetric fluid sims with collisions? Yes please! Mesh imports for collisions is next! 🔥 Simulated with

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  4. proslijedio/la je Tweet
    4. sij

    5 WAYS TO ANNOUNCE RISKY/CONTROVERSIAL VIDEO GAMES Early last year, there was some fear/concern at Riot about our plans to announce a number of mobile games and a card game. All the announcements ended up going really well. ITT I'm gonna share some strategies we used. >🧵1/22

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  5. 23. sij

    I recently spent way too much time building an n body simulation. In fact I'm refining it, these things are hard. I used the Barnes–Hut simulation concept without realising it's a thing that exists and there are very good reading materials and examples available on it.

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  6. proslijedio/la je Tweet
    22. sij

    I spent 4 years working in an indie game that never saw the light of the day. I want to share its story and some of the valuable lessons I learned in the process. Warning: REALLY long thread ahead

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  7. proslijedio/la je Tweet
    22. sij

    So I want to put my honors paper up somewhere where it can be free and easily findable for anyone writing on the same topic in the future. Anyone here have a site to recommend?

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  8. proslijedio/la je Tweet

    Yo! is looking for magic to sign for 2021 and 2022! Reply with a gif or shoot us an email at magic@rawfury.com :)

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  9. proslijedio/la je Tweet

    To all aspiring developers: I made a video explaining how to get accepted in the Oculus Quest store and how to structure your pitch to maximize your chances. Hope it's useful! RT so other devs can see! 🎥 Video:

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  10. 16. sij

    I thought to myself, I can make a raymarcher faster with some chunking, voxels are cool. surely someone has combed these things before, lets check. ? someone did, and also added a neural net AND made avatars. DAMN, some people are too fucking smart

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  11. proslijedio/la je Tweet
    13. sij

    Wanted to make one of those cool 60 second tutorials. Here's a on how to make beautiful toon/stylized water! 🌊🐠 You can get the graph here

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  12. proslijedio/la je Tweet
    9. sij
    Odgovor korisniku/ci

    I talked about it here but basically it's voronoi + view direction!

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  13. 10. sij
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  14. 9. sij
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  15. 9. sij
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  16. 7. sij

    At first I was hesitant, But putting your caching in a getter can be nice, if the initial population of your cache isn't too harsh it really speed up your getting of things. Forgot to mark dirty on change initially but after fixing that lil slip such speed, much wow

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  17. 7. sij

    Wanted to have a thing that serialized all by data to a nice in folder of application json file or set of files. I have that now, but I had to write a serializer pass and deal with that, what a time that was. Cool stuff, but my brain is tangled in knots now.

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  18. 7. sij

    Excited for things to work nicely when build done, Build is going well, unity crashes in build, ok I'll just wait abit and see if it recovers, Blue screen. ... pretty standard tbh.

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  19. proslijedio/la je Tweet
    5. sij

    Portfolio advice, from a lead who hires I wrote this after a weekend of portfolio reviews, 1. Like a maths exam, please please show your working. I want to see thumbs options, mid options and of course a final design.

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  20. 6. sij

    Highly endorsed, only the best of results are received as displayed here.

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