Tips from Jesse Hamm

@Hamm_Tips

JESSE HAMM will not let his lack of fame or accomplishment stop him from tweeting advice to all and sundry! Get my tips archived in PDF form at my Patreon:

jessehamm@frontier.com
Joined November 2013

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  1. Pinned Tweet
    26 Jan 2016

    Somewhere out there are people who need to hear a story you're uniquely able to tell. Art by others, even better art, won't do; only yours.

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  2. Feb 25

    Great tales inspire...but sometimes what most inspires you to tell your tale is seeing tales told wrong.

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  3. Feb 23

    Regarding tangents per se, try this experiment: take a drawing that has tangents and do a modified version in which you've eradicated all of the tangents. If it looks no better, then don't worry about tangents. But I suspect you'll find that the revised version looks stronger.

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  4. Feb 23

    Broken rules can be fine if they are cancelled out by the drawing's strengths. Here's a column I wrote on this subject:

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  5. Feb 17

    Composing a crowd scene? Remember: contrast draws attention.

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  6. Feb 15

    Saw people here saying "Don't post art unless you want crits!" This is a very 20th Century view of media, the view that publishing is always an "event" that invites public comment. Today, publishing online is like leaving your house. It's not a fashion show. It's just daily life.

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  7. Feb 13
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  8. Feb 12

    Check out my latest , in which I analyze the work of master cartoonist José Luis García-López, and discuss ways to bring a scene alive:

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  9. Feb 12

    It’s time for a new Carousel with Jesse Hamm! Today Jesse takes a deep dive into 3 pages by José Luis García-López! Check it out on the !

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  10. Feb 11

    *Make character sheets of photos or drawings depicting your characters from different angles, different emotions, for reference *Draw "master shots" of settings your story returns to often *Keep a style guide nearby, of drawings (including yours) that fit the style you're after

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  11. Feb 11
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  12. Feb 11

    Oh, he didn't break any rules. That's a perfectly fine captioned drawing. ^_^

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  13. Feb 11

    Include enough detail to bring the scene alive, but not so much that it distracts the reader from the story, giving them so much to pore over that they stop reading. Your task is to convince, not to impress. I'll have more on this in my next , coming Tuesday!

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  14. Feb 10

    ...try to position the characters so their faces are visible and we aren't staring at the tops of their heads (which is boring). Also, use 1-point perspective for simplicity's sake, or take care to place the v. points far away from each other, so the perspective won't look warpy.

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  15. Feb 10

    I'd generally avoid aerial or down-shots. Since we rarely look at the world that way, the shot will look odd, even if drawn right. Also, down-shots tend to obscure characters' faces, and rarely reveal info we couldn't see from the side. If you DO use a down-shot...

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  16. Feb 10

    Wavy lines and floating musical notes are a useful shorthand, but showing people producing or reacting to music is also effective. A musician grimacing into his trumpet, dancers gyrating happily on a dance floor...these images will conjure up music in the reader's mind.

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  17. Feb 10

    Thumbnail the first dozen or so pages with simple stick-figures and handwritten dialogue. Ignore quality; just get it on paper in a readable form. Having a readable comic will then help energize you to tackle the art - the "blueprints" of which will already exist in your roughs.

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  18. Feb 10

    Most humor strips in the newspaper use this approach, for good reason. Often they'll drop the background entirely for the punchline panel, to give it greater speed/clarity. Wright's use of smash-cuts to a close-up or insert (thus dropping out the background) have the same effect.

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  19. Feb 10

    Generally, jokes in comics work best when the visual narrative is as simple as possible: static, repetitive, eye-level shots of characters with a flat, nondescript background. This isolates & clarifies the punchline, allowing readers to grasp it quickly, which gives it "punch."

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  20. Feb 10

    I think coloring choices have a lot to do with "kayfabe." IOW, if you want to lean into the idea of serious drama, never breaking character, aim for naturalism. But if you want to acknowledge that these are just lines on paper portraying fictional scenarios, embrace the nonsense.

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  21. Feb 10

    By Dick Tracyish I guess you mean a lot of primary colors? If you prefer more muted tones, you can experiment with the saturation slider. Look at comparisons between the original and re-colored KILLING JOKE for ideas:

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