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4 years in dev, Cogmind now on Steam! http://store.steampowered.com/app/722730/cogmind/ … Immersive robot roguelike w/modern terminal UI and soundscape like no other:pic.twitter.com/cxfYhDtG0a
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Already looking forward to 2019 for more great talks and the chance to hang out with everyone again!
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93 slides, 123 images :D (sequence note: any time there's a down arrow you have to go that way first before going right)
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For now I've set the slides to public so anyone can browse them, but soon I'll do a written version as well (the slides are mostly images, so not always easy to see what I was talking about):https://slides.com/kyzrati/how-to-make-a-roguelike#/ …
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#roguelikecel may be over, but I'm going to be doing stuff in the aftermath. I took tons of pictures and will be doing something on my blog soon enough! My own talk wasn't streamed (Twitch issues), but will be on YouTube later.pic.twitter.com/6HyrnU4Pnr
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Day 1 at
#roguelikecel couldn't have been more awesome. Now heading into town for day 2!pic.twitter.com/mwIE184urp
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Josh Ge Retweeted
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@GridSageGames getting us started at#roguelikecel sharing how to get started with#roguelike dev! :Dpic.twitter.com/O5cqWq8nTj
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Yet another "cogmic" from
@PLHX, only this time it's about me rather than the game itself xD#gamedevpic.twitter.com/szO7KYntuY
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Really looking forward to once again seeing all the great devs I met in 2016.
@thomas_biskup@Bay12Games@slashie_@unormal@ptychomancer@Dungeonmans and many more :DShow this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
(I've been quiet for the past couple weeks since I've been out of town and not working on Cogmind for the moment. Things will slowly return to normal next week.)
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Apparently I'm giving the first talk... Getting close to finishing preparations: 89 slides, 108 images, 30 minutes, oh my xD
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I'll be at the Roguelike Celebration this weekend! https://roguelike.club/event2018.html pic.twitter.com/DIiPziuzya
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The collection of "Cogmind comics" by PlasticHeart grows...https://twitter.com/PLHX/status/1043376368321351680 …
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On my way to the US for an eventual rendezvous with
#roguecel 2018. According to the sign this must be the right direction!#roguelikepic.twitter.com/21AGCVq0uf
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Unusual
#gamedev email type 341: Someone with pirated copy wants to know if running it while Steam is open will have a negative effect on their account xDThanks. Twitter will use this to make your timeline better. UndoUndo -
LRT: Cool to see roguelikes including references to others :D (I've got a fair number of them in Cogmind, too.)
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Josh Ge Retweeted
More legendary items from far away worlds and other dimensions make it into Rogue Empire! Previewing: The Zionite Phase Dagger (
@GridSageGames )! Coming to the next update of Rogue Empire! https://store.steampowered.com/app/650940/Rogue_Empire_Dungeon_Crawler_RPG/ … https://store.steampowered.com/app/722730/Cogmind/ …#indiegame#roguelike#rpg#gamingpic.twitter.com/iXdgYEW0A4Thanks. Twitter will use this to make your timeline better. UndoUndo -
Question on r/RoguelikeDev about file management (https://old.reddit.com/r/roguelikedev/comments/9gm75y/managing_project_game_files/ …), so I put together a list of Cogmind's files with a bit of explanation.pic.twitter.com/ba3yhjlDfe
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#Cogmind SITREP Saturday #37: "Statistically Speaking" - Stats, Data, Numbers, and more Stats https://steamcommunity.com/games/722730/announcements/detail/1698310194021736596 …pic.twitter.com/YFIGQqSTZj
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This year I wanted to do something not (much) about my own work, but instead showcase the work of others while sharing some of the insights experienced devs frequently have for newer devs.
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