Josh Ge

@GridSageGames

The mind behind Cogmind, the mind-blowing sci-fi roguelike. Game design blogging and ASCII like you've never seen before.

Taipei
Joined August 2013

Tweets

You blocked @GridSageGames

Are you sure you want to view these Tweets? Viewing Tweets won't unblock @GridSageGames

  1. Pinned Tweet
    16 Oct 2017

    4 years in dev, Cogmind now on Steam! Immersive robot roguelike w/modern terminal UI and soundscape like no other:

    Show this thread
    Undo
  2. 2 hours ago

    Already looking forward to 2019 for more great talks and the chance to hang out with everyone again!

    Show this thread
    Undo
  3. 2 hours ago

    93 slides, 123 images :D (sequence note: any time there's a down arrow you have to go that way first before going right)

    Show this thread
    Undo
  4. 2 hours ago

    For now I've set the slides to public so anyone can browse them, but soon I'll do a written version as well (the slides are mostly images, so not always easy to see what I was talking about):

    Show this thread
    Undo
  5. 2 hours ago

    may be over, but I'm going to be doing stuff in the aftermath. I took tons of pictures and will be doing something on my blog soon enough! My own talk wasn't streamed (Twitch issues), but will be on YouTube later.

    Show this thread
    Undo
  6. Oct 7

    Day 1 at couldn't have been more awesome. Now heading into town for day 2!

    Undo
  7. Retweeted
    Oct 6

    Doing some roguelike game research. Please reply with Name+Link in each case if is possible please. A) Your best ASCII roguelike? B) Most simple but addictive? C) Best / Readable ASCII art? D) Best visuals ASCII+HD mix (Filters like CRT,etc...)

    Undo
  8. Retweeted
    Oct 6

    . getting us started at sharing how to get started with dev! :D

    Undo
  9. Oct 5

    Yet another "cogmic" from , only this time it's about me rather than the game itself xD

    Undo
  10. Oct 3

    Really looking forward to once again seeing all the great devs I met in 2016. and many more :D

    Show this thread
    Undo
  11. Oct 3

    (I've been quiet for the past couple weeks since I've been out of town and not working on Cogmind for the moment. Things will slowly return to normal next week.)

    Show this thread
    Undo
  12. Oct 3

    Apparently I'm giving the first talk... Getting close to finishing preparations: 89 slides, 108 images, 30 minutes, oh my xD

    Show this thread
    Undo
  13. Oct 3

    I'll be at the Roguelike Celebration this weekend!

    Show this thread
    Undo
  14. Sep 22

    The collection of "Cogmind comics" by PlasticHeart grows...

    Undo
  15. Sep 19

    On my way to the US for an eventual rendezvous with 2018. According to the sign this must be the right direction!

    Undo
  16. Sep 18

    Unusual email type 341: Someone with pirated copy wants to know if running it while Steam is open will have a negative effect on their account xD

    Undo
  17. Sep 18

    LRT: Cool to see roguelikes including references to others :D (I've got a fair number of them in Cogmind, too.)

    Undo
  18. Retweeted
    Sep 18

    More legendary items from far away worlds and other dimensions make it into Rogue Empire! Previewing: The Zionite Phase Dagger ( )! Coming to the next update of Rogue Empire!

    Undo
  19. Sep 17

    Question on r/RoguelikeDev about file management (), so I put together a list of Cogmind's files with a bit of explanation.

    Undo
  20. Sep 14

    SITREP Saturday #37: "Statistically Speaking" - Stats, Data, Numbers, and more Stats

    Undo
  21. Sep 14

    This year I wanted to do something not (much) about my own work, but instead showcase the work of others while sharing some of the insights experienced devs frequently have for newer devs.

    Show this thread
    Undo

Loading seems to be taking a while.

Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.

    You may also like

    ·