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4 years in dev, Cogmind now on Steam! http://store.steampowered.com/app/722730/cogmind/ … Immersive robot roguelike w/modern terminal UI and soundscape like no other:pic.twitter.com/cxfYhDtG0a
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Language/library list for this year (bold were used in projects that reached the final week).pic.twitter.com/DpzH3k2C8M
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The stats are in! RoguelikeDev Tutorial Tuesday 2021, a Summary: https://old.reddit.com/r/roguelikedev/comments/pbnfz8/roguelikedev_tutorial_tuesday_2021_a_summary/ …pic.twitter.com/nu9kC773Vo
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(The event is now over for 2021, though next up is my usual stat summary.)
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And lagdotcom wrote Dungeon Assembly in... WASM :P https://old.reddit.com/r/roguelikedev/comments/p60wx4/roguelikedev_does_the_complete_roguelike_tutorial/h9tlh7j/ …pic.twitter.com/U8apTlGQwO
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TeamRamrod using C# with both SadConsole and GoRogue: https://old.reddit.com/r/roguelikedev/comments/p60wx4/roguelikedev_does_the_complete_roguelike_tutorial/h9skp9i/ …pic.twitter.com/gpIdChkYTP
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usami33 built their entry in Godot: https://old.reddit.com/r/roguelikedev/comments/p60wx4/roguelikedev_does_the_complete_roguelike_tutorial/h9niy6k/ … (repo: https://github.com/tamamiyasita/Roguelike-Tutorial-2021 …)pic.twitter.com/S8gyjU4hWq
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Two of the world's top Cogmind experts (MTF+
@tonehackRL) on stream now playing latest prerelease together: https://www.twitch.tv/tonehack (stream art by@Zyalin_Art of the two working together)pic.twitter.com/2qSFc4QWrd
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EmergencySpy used Rust and Bevy: https://old.reddit.com/r/roguelikedev/comments/p60wx4/roguelikedev_does_the_complete_roguelike_tutorial/h9e3152/ …pic.twitter.com/4v74vim51O
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jordimaister's "OfficeStruggle" in Go w/Ebiten: https://old.reddit.com/r/roguelikedev/comments/p60wx4/roguelikedev_does_the_complete_roguelike_tutorial/h9bak1r/ … They'll be continuing work on this one.pic.twitter.com/bSShYgktYy
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davesmith00000 completed their Scala + Indigo roguelike tutorial alongside the event! Tut: https://github.com/davesmith00000/roguelike-tutorial … Post-mortem: https://indigoengine.io/blog/2021/08/17/roguelike-post-mortem …pic.twitter.com/uki8c4uMvk
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0xc0ba17 didn't finish their Rust + GameLisp project, but 1) "learned stuff" and 2) nailed the aesthetic: https://old.reddit.com/r/roguelikedev/comments/p60wx4/roguelikedev_does_the_complete_roguelike_tutorial/h9a3eh3/ …pic.twitter.com/HnmLE0NXWC
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pnjeffries' "Roli" in Unity: https://old.reddit.com/r/roguelikedev/comments/p60wx4/roguelikedev_does_the_complete_roguelike_tutorial/h9a3eh3/ … Now with wobbly cave-y walls!pic.twitter.com/6jTYbjnCqq
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haveric's "Untitled Diablo roguelike" in Javascript: https://old.reddit.com/r/roguelikedev/comments/p60wx4/roguelikedev_does_the_complete_roguelike_tutorial/h9aq3nj/ … 228 commits over two months.pic.twitter.com/mLVfpu04Cp
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Of course the JH win took 9 hours of streaming (always chatting and dev talk mixed in there), and the RW win was 26 hours :P
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Apparently I'm now streaking first-run wins of roguelikes? xD Last time was Rift Wizard.
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Finished my first run of Jupiter Hell yesterday on stream. Won xDhttps://www.youtube.com/watch?v=oPD_eiS5wp0 …
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Last week of the annual roguelike code-along is in progress, with participants sharing their end game with any plans for future work: https://old.reddit.com/r/roguelikedev/comments/p60wx4/roguelikedev_does_the_complete_roguelike_tutorial/ … (highlights and summary to come)
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This week's Jupiter Hell stream is now on YouTube: https://youtu.be/OP8s8KLJdaY Fun times, and
@epyoncf and crew showed up as well :Dpic.twitter.com/pxHML82scC
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Just spent 30 minutes tweaking the smoke trail on the new Concussive RPG projectile. Details are important. ESPECIALLY in ASCII ;)
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