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4 years in dev, Cogmind now on Steam! http://store.steampowered.com/app/722730/cogmind/ … Immersive robot roguelike w/modern terminal UI and soundscape like no other:pic.twitter.com/cxfYhDtG0a
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Starting Day 1 of 2021
#7DRL reviewing here in a few minutes: https://www.twitch.tv/kyzrati/ pic.twitter.com/JMojlPiJuG
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Josh Ge Retweeted
Thanks for the RT, got me to check my tags again and sure enough Steam had inexplicably replaced all the stuff I'd set earlier via the tag wizard with junk, so the store page had become a bunch of generic meaningless tags. WTF
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Josh Ge Retweeted
This seems like a solid actionable list for indie developers selling games on Steam.
#indiedev#gamedev#Steamhttps://twitter.com/AdventureMtn/status/1341384208795635712 …
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Today while streaming a new prerelease build of Cogmind I discovered it looks pretty neat to explore caves with the new Structural Scanner :)pic.twitter.com/IV3LMIPg31
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Josh Ge Retweeted
Sign up to help us review this year's
#7DRL submissions! https://old.reddit.com/r/roguelikedev/comments/m57r5f/sign_up_to_help_us_review_2021_7drls/ … I'll be reviewing (and streaming) them, but we need as much help as we can get.pic.twitter.com/W1fe8Y5cEu
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Sign up to help us review this year's
#7DRL submissions! https://old.reddit.com/r/roguelikedev/comments/m57r5f/sign_up_to_help_us_review_2021_7drls/ … I'll be reviewing (and streaming) them, but we need as much help as we can get.pic.twitter.com/W1fe8Y5cEu
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We've got our first
#7drl thread on r/RoguelikeDev where participants have started sharing their progress, and this HOMM-like by underww already looks pretty nifty :) https://old.reddit.com/r/roguelikedev/comments/m064s7/share_your_7drl_progress_as_of_monday_20210308/gq72thu/ …pic.twitter.com/YUSWoLU8rWThanks. Twitter will use this to make your timeline better. UndoUndo -
Josh Ge Retweeted
A huge part of why we decided to publish Jupiter Hell is the fascinating story of how it came to be. From pen-and-paper RPGs, through Aliens and Alien Breed, to Doom the Roguelike and beyond. 20 years of
#IndieGameDev history wrapped up in one amazing interview by@BlindiRL!https://twitter.com/epyoncf/status/1367893515175419907 …Thanks. Twitter will use this to make your timeline better. UndoUndo -
I'm not doing 7DRL this year, but this REALLY makes me want to do 7DRL this year...https://twitter.com/oryxdesignlab/status/1368028216376520705 …
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Once it's over I'll be streaming the reviewing process (this year as an official reviewer--I skipped out on that last year).
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#7drl 2021 has begun! (...in some time zones :P) 1,035 have joined this year: https://itch.io/jam/7drl-challenge-2021 …pic.twitter.com/xgDRSx6oRJ
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815 joined so far, again more than last year! (Fewer than half will actually participate and finish though :P)
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Reminder 7DRL 2021 starts in a WEEK! (https://itch.io/jam/7drl-challenge-2021 …) And we've got the active brainstorming and collaborations threads above (artists, programmers, and audio folks available).
#roguelike#gamedevpic.twitter.com/0TgUJ6p1pK
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In the latest patron build there's also a controversial (to me :P) feature for examining the precise FOV of any bot, friend or foe. Probably won't be in the final version, but I did write a lot about it and shared a few demos.pic.twitter.com/y0YY2JSiUJ
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While at it I also added some more QoL, expanding the volley overlay to color code terrain based on whether or not you're capable of destroying it, automatically taking into account most factors and even using different colors based on whether your capability is in inventory.pic.twitter.com/zkC3hkUUi6
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Using the ruler in ASCII+keyboard mode. (The blog post covers some more details about the premise and development process.)pic.twitter.com/rQ5sKtQXGS
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In short, I designed a ruler overlay that allows you to quickly measure the distance between any two points on the map.pic.twitter.com/iM0BNZgiYW
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