Josh Ge

@GridSageGames

The mind behind Cogmind, the mind-blowing sci-fi roguelike. Game design blogging and ASCII like you've never seen before.

Taipei
Joined August 2013

Tweets

You blocked @GridSageGames

Are you sure you want to view these Tweets? Viewing Tweets won't unblock @GridSageGames

  1. Pinned Tweet
    16 Oct 2017

    4 years in dev, Cogmind now on Steam! Immersive robot roguelike w/modern terminal UI and soundscape like no other:

    Show this thread
    Undo
  2. Aug 26

    Language/library list for this year (bold were used in projects that reached the final week).

    Show this thread
    Undo
  3. Aug 25
    Show this thread
    Undo
  4. Aug 25

    (The event is now over for 2021, though next up is my usual stat summary.)

    Show this thread
    Undo
  5. Aug 25
    Show this thread
    Undo
  6. Aug 25
    Show this thread
    Undo
  7. Aug 25
    Show this thread
    Undo
  8. Aug 21

    Two of the world's top Cogmind experts (MTF+) on stream now playing latest prerelease together: (stream art by of the two working together)

    Undo
  9. Aug 20
    Show this thread
    Undo
  10. Aug 20
    Show this thread
    Undo
  11. Retweeted

    first attempt at art with help of

    Show this thread
    Undo
  12. Aug 20

    davesmith00000 completed their Scala + Indigo roguelike tutorial alongside the event! Tut: Post-mortem:

    Show this thread
    Undo
  13. Aug 19

    0xc0ba17 didn't finish their Rust + GameLisp project, but 1) "learned stuff" and 2) nailed the aesthetic:

    Show this thread
    Undo
  14. Aug 19
    Show this thread
    Undo
  15. Aug 19
    Show this thread
    Undo
  16. Aug 18

    Of course the JH win took 9 hours of streaming (always chatting and dev talk mixed in there), and the RW win was 26 hours :P

    Show this thread
    Undo
  17. Aug 18

    Apparently I'm now streaking first-run wins of roguelikes? xD Last time was Rift Wizard.

    Show this thread
    Undo
  18. Aug 18

    Finished my first run of Jupiter Hell yesterday on stream. Won xD

    Show this thread
    Undo
  19. Aug 18

    Last week of the annual roguelike code-along is in progress, with participants sharing their end game with any plans for future work: (highlights and summary to come)

    Show this thread
    Undo
  20. Aug 12

    This week's Jupiter Hell stream is now on YouTube: Fun times, and and crew showed up as well :D

    Show this thread
    Undo
  21. Aug 11

    Just spent 30 minutes tweaking the smoke trail on the new Concussive RPG projectile. Details are important. ESPECIALLY in ASCII ;)

    Undo

Loading seems to be taking a while.

Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.

    You may also like

    ·