how many copies will you sell on launch week? x5 that is how many copies you will sell in a year!!!!!!!! [I do not speak from experience, that's the word on the street. please let me know if you think that number is off, especially if you have nice *new* fresh 2020 steam data]
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The worst thing is, even with some solid stats, as indie it's near impossible to calculate any figures from this. You won't know how many wishlist adds you'll get, the WL conversion probably fluctuates based on price, and yearly figures are heavily dependent on sales/discounts.
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But to me the bigger question is, will you set the price and then reverse calculate available budget, or do you go well this project needs X art budget, so the price needs to be higher?
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Seems pretty hard for me but some genres sells more than other and might be less difficult to achieve with 50k budget. Still pretty tough.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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