I would be curious of #gamedevs who have released a game already and could share one mistake learned from ? #indiegames
@stefstivala @Dilmerv For us, innovation & presentation were our biggest hurdles. It always seems like innovation is difficult to sell.
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@granttheant@stefstivala a difficult subject as there's way too much out there already, one can say that with anything that is createdThanks. Twitter will use this to make your timeline better. UndoUndo
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@granttheant@stefstivala there is really nothing that hasn't been created yet, we as humans create from experiences and from what we seeThanks. Twitter will use this to make your timeline better. UndoUndo
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