@McFunkypants Yeh, always been told to do something very different to stand out. Realised later that this means art style not mechanics.
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Replying to @GrantTheAnt
@GrantTheAnt I think this is true. Just a little different, like putting bacon on a burger vs mcsquid.1 reply 0 retweets 1 like -
Replying to @McFunkypants
@McFunkypants@GrantTheAnt I think it's because people need to be able to describe something in terms of something else.3 replies 0 retweets 1 like -
Replying to @rojomojogogo
@rojomojogogo@McFunkypants True. And, do people really want something genuinely new? Or do they want more of the same?2 replies 0 retweets 0 likes -
Replying to @GrantTheAnt
@GrantTheAnt@McFunkypants Well I think the saying is "people don't know what they want until they see it"2 replies 0 retweets 0 likes -
Replying to @rojomojogogo
@rojomojogogo@GrantTheAnt or wait, that was Jobs.1 reply 0 retweets 0 likes -
Replying to @McFunkypants
@McFunkypants@GrantTheAnt At any rate there's defintely room in the market for innovation and downright goofy stuff.2 replies 0 retweets 0 likes -
Replying to @rojomojogogo
@McFunkypants@GrantTheAnt It's one of the things I like about indie dev...we can be pioneers if we choose to.1 reply 0 retweets 0 likes -
Replying to @rojomojogogo
@rojomojogogo@McFunkypants It's something we're grappling with in our new game. 1v1 combat without magic.1 reply 0 retweets 0 likes -
Replying to @GrantTheAnt
@GrantTheAnt@rojomojogogo for 1player turn based, I suggest 'stacking' effects of multiple moves. Eg because I _ last turn, I can now _.1 reply 0 retweets 0 likes
@McFunkypants @rojomojogogo Yes, that's what Sanctuary does in essence - it uses a combo system.
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