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GrantTheAnt's profile
Grant Davies
Grant Davies
Grant Davies
@GrantTheAnt

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Grant Davies

@GrantTheAnt

Formerly: * Lead engineer Blizzard / StarCraft: Remastered * Co-founder @EndgameStudios. Author of VS debug add-on: Niah Text Filter. Tweets are my own.

Irvine, CA
granttheant.com
Joined March 2009

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    1. Ben Foxworthy‏ @BenFoxworthy 9 Nov 2020

      I'm still relatively new to C#/Unity but does anyone else think async/await is really harmful in games? Is it just me? (cc @kurtismcc )

      3 replies 0 retweets 0 likes
      Show this thread
    2. Nicolas Noble‏ @nicolas_noble 9 Nov 2020
      Replying to @BenFoxworthy @kurtismcc

      Just you.

      1 reply 0 retweets 2 likes
    3. Craig Tiller‏ @invalidop 9 Nov 2020
      Replying to @nicolas_noble @BenFoxworthy @kurtismcc

      Gosh I'd love to go back and write some game AI with async/await.

      1 reply 0 retweets 2 likes
    4. Ben Foxworthy‏ @BenFoxworthy 9 Nov 2020
      Replying to @invalidop @nicolas_noble @kurtismcc

      Really?? Help me out var target = await FindMyTarget(); await MoveToTarget(); // What even is the state of the program now? Is it shutting down? Does the target still exist? Do I still exist? Do I still want to attack this? AttackTarget(); Maybe I am just a grump

      1 reply 0 retweets 0 likes
    5. Craig Tiller‏ @invalidop 9 Nov 2020
      Replying to @BenFoxworthy @nicolas_noble @kurtismcc

      So Rust is my jam lately, and I'm unsure how much things translate... But there it's pretty easy to drop a future if it no longer makes sense... So I'd probably wrap that Move or something higher with a monitor that'd abort when things changed.

      2 replies 0 retweets 1 like
    6. Ben Foxworthy‏ @BenFoxworthy 9 Nov 2020
      Replying to @invalidop @nicolas_noble @kurtismcc

      Makes sense. I guess my point is that it's really easy/tempting to write it in the naïve way I did above (especially if the condition is unlikely to change). So it leads to a lot of code that is 99% right.

      1 reply 0 retweets 0 likes
    7. Craig Tiller‏ @invalidop 9 Nov 2020
      Replying to @BenFoxworthy @nicolas_noble @kurtismcc

      Show me the way to write this that is impervious against mistakes.

      2 replies 0 retweets 0 likes
      Grant Davies‏ @GrantTheAnt 9 Nov 2020
      Replying to @invalidop @BenFoxworthy and

      Yeh, if finding your target really is an operation that needs to be split over multiple frames, in a traditional state machine, wouldn't you need to store the target in a member variable? And therefore wouldn't it be vulnerable to identical failure conditions?

      10:40 PM - 9 Nov 2020
      1 reply 0 retweets 0 likes
        1. New conversation
        2. BLM Kurtis McCathern BLM‏ @kurtismcc 9 Nov 2020
          Replying to @GrantTheAnt @invalidop and

          The point is in a traditional state machine, it’s obvious when you abort, because you just don’t call advance. When that’s happening on another thread, you don’t know when it’s safe to tear down because you aren’t the thread calling advance() or idle() or whatever.

          2 replies 0 retweets 1 like
        3. Grant Davies‏ @GrantTheAnt 9 Nov 2020
          Replying to @kurtismcc @invalidop and

          Do you need to worry about concurrency though? Async can be single threaded right?

          2 replies 0 retweets 0 likes
        4. Show replies

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