Grant Davies

@GrantTheAnt

Formerly: * Lead engineer Blizzard / StarCraft: Remastered * Co-founder . Author of VS debug add-on: Niah Text Filter. Tweets are my own.

Joined March 2009

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  1. Jan 16

    Belated announcement, but I left Blizzard late last year. Thanks so much to all of you in the SC community for embracing me and supporting the StarCraft: Remastered dev team over the last (almost) 5 years. BW/SCR will always have a special place in my heart.

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  2. Retweeted
    20 Oct 2020

    Real-Time Strategy Returns! We're launching a new game studio to build the next great RTS! Join us on our journey at !

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  3. 13 Sep 2020

    Updated my output filter extension to 1.0.0.16, which I still use every day to filter debug output and log files. And if you’re an engineer at , you can DM or email me for a free license!

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  4. 19 Aug 2020

    On Ep 68 of , asked me whether there was any streak logic in the MMR calculation. I said there wasn't, but TIL that I lied: there is indeed streak logic in the calculation.

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  5. 16 Aug 2020

    Playing around with Unreal Engine this weekend. It seems to crash a lot. I wonder if it's just my bad luck or if this is a typical user experience.

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  6. 16 Mar 2020

    Italy 40 days behind China. USA 10 days behind Italy. Australia 9 days behind USA. Japan seems like the only country actually regressing in cases. 2/2

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  7. 16 Mar 2020

    Been looking at some data. The curves for Korea and Japan are so different to the others. Seems like they're doing some great work. (China excluded on this graph). 1/2

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  8. 27 Jan 2020

    OK , I've now renamed this function as you requested 22 years ago. Better late than never?

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  9. 28 Nov 2019

    We need to consider new ways of managing a service of this size with a team of this size. I don't have the answers to that yet, but I'm certain that community support will play a large part. SCR's strength is in having great people in the community who are happy to help. 4/4

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  10. 28 Nov 2019

    The number of things that unexpectedly broke and complicated/obfuscated matters, we were way outside the guidebook. I doubt any amount of risk planning could have properly prepared us. 3/

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  11. 28 Nov 2019

    When there's a live issue in SCR (or any Blizz product), you can be sure that the team is working 24/7 to get it resolved. I'm proud of the way our small team responded and worked the issues. But sometimes you can call the right plays and still lose - that's life. 2/

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  12. 28 Nov 2019

    Managing a live service with millions of active users, there's nothing worse than a build performing markedly worse when it deploys to production than it did during testing. It's been one of the roughest weeks for the SCR team, but we'll retro and learn from it. 1/

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  13. 12 Nov 2019

    Niah Text Filter v1.0.0.3 has been released, featuring a collapsible preview window, better auto focus, and it will now use the default output window font/size from Visual Studio for its fixed width font.

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  14. 6 Nov 2019

    I'm constantly amazed by how much good work the SC2 dev team manage to get done. Such a passionate, talented crew. Looking forward to Mengsk!

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  15. 30 Oct 2019

    , ever wanted to retain a history of your debug sessions, builds, or find-in-files results? Niah Text Filter adds a history feature to - .

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  16. 16 Oct 2019
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  17. 14 Oct 2019

    Updated Niah Text Filter to 1.0.0.1 - now with thread tracing support! Thanks to for the feedback!

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  18. 10 Oct 2019

    Every & engineer knows the pain of trying to find their own important debug trace messages in a noisy output window. Niah Text Filter solves this problem - check it out at !

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  19. 14 Sep 2019

    Network port 6112 was used by early Blizzard games such as StarCraft and Warcraft 3. In case you didn't know, the number was chosen simply because it looks like 'bliz' (6112).

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  20. 10 Sep 2019

    Timestamps and line numbers can really help with trace debugging. Niah Text Filter adds this info to - .

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