Skipping Agricola this year because it conflicts with Hannibal - one of the war games I’m learning. Hannibal hasn’t started yet so I’m hanging out and rail-birding the Agricola heat, then going for lunch, which I’m pretty sure is more fun than playing a heat of Small World. 
How much time is spent theory crafting / play testing for games at the world championship level?
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For the 20% of us that are Spikes, a lot, much of the Con is recreational players though.
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Do you choose games based on how "breakable" they are? Is there a meta of top strategies that shift from year to year?
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Nowa rozmowa -
Wydaje się, że ładowanie zajmuje dużo czasu.
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