Lets talk about GAMEPLAY styles of expansion intros. Assuming both can be skipped. Broken Shore & B4L: fixed scenario comprised of sections of fill the bar objectives & cutscenes. Tanaan: linear single player questing that's really high octane. What would you prefer?
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WoD 90-100 experience was one of the best in the game. A real feeling of the stakes increasing. Long patch cycles and lack of raid content killed WoD, questing and zone design was not the problem.
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Couldn't agree more.
WoD questing in 6.0 was actually great! Hands down better than Legion. WoD had amazing potential and zero payoff.
End of conversation
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Timeless Isle
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