Anyway, if you're interested in the topic read my new study out in JMIR today https://www.jmir.org/2020/9/e20283/
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This is a painful truth for someone, like me, who spent twenty years developing healthcare apps. That and the fact that you cannot demonstrate any kind of ROI.
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We used to have students review healthcare apps for specific indications for one of our courses. The fact that the apps they'd review for the same indication would be almost totally different every year says a lot.
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Unless ... you have a "captive audience" eg diabetes
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I knew this would be the case from every conversation I have had with tech people and app developers. When I start to talk of complexity in addressing things like personality and habits they were resistant. How can tech change behavior by simply reducing people to algorithms?
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I think part of the issue is that most apps are heavily commercial and never really go through a rigorous improvement process for fear of harming stock. So everyone adds some gamification elements but never really considers the needs of their target population
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Evidencing again that humanities and social sciences are critical for society, and that politicians should stop focusing its efforst on STEM exclusively. You cannot develop a succesful app, without considering who will use it, how they'd use it, why they'd use it (or not), etc.
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