Part of the etc. is their heavy use of simulations to fit parameters for their strategy modules. I'll have to recheck but I recall the use of bayesian methods, reinforcement learning, Neural networks and monte carlo search in the game strategies paper: https://ieeexplore.ieee.org/document/6177733 …
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MCTS is literally in RL 101 textbooks. The tree structure of MDPs is inherent in their temporal structure and core to RL. I'm sure it reminds you of Chomsky, parse trees, grammars, and that's fine, but not invoking them isn't "drinking the KoolAid", it's understanding the field.
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Assimiling DQN and MCS + DRL as if they are same, without talking about why different design choices were made is misleading.
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Seriously, here is an RL course lecture (pre-AlphaGo) where MCTS is covered. Its not some separate thing borrowed from some symbolic field, its core to RL.https://youtu.be/ItMutbeOHtc
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your dichotomy is false. MCTS is core to RL, but it relies on symbolic computation. famous folk like
@geoffreyhinton going around saying we don’t need symbol manipulation , but you can’t have MCTS if you give up symbol-manipulation. rhetoric and reality don’t line up. - 5 more replies
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