Some more analysis of DeepMind's StarCraft algorithm - much more misleading than I originally understood: algorithm benefits from specialised game API and can access the entire map where humans cannot. When entire map access was lost, algorithm lost, stuck in a loop. @GaryMarcushttps://twitter.com/binarybits/status/1090669733270171648 …
Replying to @BetterCity @MaxALittle
that seems to make it clear that the main match was API not pixels, @MaxALittle and @littleBits surmised.
8:41 AM - 31 Jan 2019
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