Some more analysis of DeepMind's StarCraft algorithm - much more misleading than I originally understood: algorithm benefits from specialised game API and can access the entire map where humans cannot. When entire map access was lost, algorithm lost, stuck in a loop. @GaryMarcushttps://twitter.com/binarybits/status/1090669733270171648 …
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Replying to @MaxALittle
“input data from the raw game interface (a list of units and their properties” from the deepmind blog sounds like API access to me (though the blog is cryptic).
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Replying to @GaryMarcus @MaxALittle
It doesn't have to be cryptic... https://github.com/deepmind/pysc2 A lot of info just one Google search away
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Replying to @BlackHC @MaxALittle
thanks! but that doesn’t say whether the particular software that won against experts used pixels or preparsed APi stuff, which are both available but very different
8:38 AM - 31 Jan 2019
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