Some more analysis of DeepMind's StarCraft algorithm - much more misleading than I originally understood: algorithm benefits from specialised game API and can access the entire map where humans cannot. When entire map access was lost, algorithm lost, stuck in a loop. @GaryMarcushttps://twitter.com/binarybits/status/1090669733270171648 …
-
-
It doesn't have to be cryptic... https://github.com/deepmind/pysc2 A lot of info just one Google search away

-
Nice! Thanks. Also, I assume this paper is still relevant (dates back to 2017)? https://arxiv.org/abs/1708.04782
- 1 more reply
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.