The bot didn't have access to anything the humans couldn't see, but admittedly because it didn't have to move a camera around the screen it was more efficient. They addressed this in the blog post with a bot limited to a camera view (last chart here):https://deepmind.com/blog/alphastar-mastering-real-time-strategy-game-starcraft-ii/ …
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it’s worth reading the whole article
@MaxALittle linked to - 5 more replies
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As long as it is a closed system with strict rules, it can be generalized to a mathematical equation -- and is therefore, not AI, but just a complex coefficients calculator.
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but "being able to overcome raw numerical complexity via trickery and brute forcing" just doesn't sound quite as sexy as "next generation of AI" now, does it?
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sounds like DRL would benefit from integration with a map-building algorithm.
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"The agent demonstrated strategies I hadn’t thought of before, which means there may still be new ways of playing the game that we haven’t fully explored yet” - the fruits of brute force search.
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