takedown of OpenAI’s apparent success at ‘Dota 2’https://apple.news/A45CaowNkR7GQ8x92qTIbdg …
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Replying to @GaryMarcus
Kinda irked by this post mate. The article doesn't warrant your addition of "takedown" / "apparent success" _and_ doesn't convince me. Nothing here was underhanded - these trade-offs have all been explicitly known and discussed - and even then the article only notes two of these.
1 reply 0 retweets 52 likes -
Replying to @Smerity @GaryMarcus
The first, that it should use vision rather than an API, is essentially irrelevant imo. What the API provides could be produced by a vision model, the primary reason to avoid it is that it'd be a waste of training time _plus_ rendering the DotA client would be insane overhead.
10 replies 1 retweet 25 likes -
Replying to @Smerity
i was really surprised by this, and think it is huge.
2 replies 0 retweets 6 likes -
Replying to @GaryMarcus
They've noted this forever and have an actual interactive display of the information the bot receives from the API on their blog so I'm just confused as to what surprised you on it? Expand on why this is huge to you?
2 replies 0 retweets 9 likes -
Replying to @Smerity @GaryMarcus
Indeed. Focusing on input format (pixels vs API), smaller hero pool, whether 200ms is realistic, etc. is losing the forest for the trees. From a DotA perspective, the 5v5 match showcased unprecedented coordination and strategic decision-making which was *not* expected a year ago
2 replies 0 retweets 3 likes
I am ok with that part, though I wonder how well it handles unexpected cases.
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