Earth of Oryn is LIVE on #Kickstarter An indie city-builder/strategy game in a medieval world filled with story and heart.
Get your game -> http://tinyurl.com/mr2584ua#indiegame#indiedev#gamedev#Steam#indiewatch
, including series composer Jared Emerson-Johnson on the audio. Beyond Time and Space Remastered features eight new music tracks, including this new piece that shows up on Sam & Max's street!
Imagine, if you will, the tragic comedy of me holding a plunger and a drain plug into a sink full of backed up kitchen waste, bailing with a bucket from time to time, as I wait for the plumber to come solve the problem
Hey we're looking for a concept artist/illustrator capable of a somewhat cartoony style and the ability to design buildings and structures. This isn't for Parkitect.
Please RT :)
NEW DOC ALERT!
Explore the design and legacy of RollerCoaster Tycoon in the first episode of our brand new series: Greatest Hits!
WATCH: https://youtube.com/watch?v=ts4BD8AqD9g…
OUR NEW SERIES "GREATEST HITS" IS LIVE!
- Classic Game Retrospectives!
- Episodes Every 2 Months
- Games Selected by our Patrons
- Docs Produced with our Patrons
- That intro video holy shit
NEW DOC ALERT!
Explore the design and legacy of RollerCoaster Tycoon in the first episode of our brand new series: Greatest Hits!
WATCH: https://youtube.com/watch?v=ts4BD8AqD9g…
I love that my work method seems to be "do the most complicated thing first and then figure out the better method over and over" because I can't stop overthinking things
I feel like every horror game dev played or read horror that always has a weird bad end because ~horror~ and then makes a bad end and man that's so boring
so tired of bad ends cus ~horror~
I do like learning a skill rotation and stuff in MMO's though, just not trying to figure out attribute numbers and too many choices on my own. Maybe also why I dislike a lot of jrpg
Thinking maybe I like MMO's because of this. I can pick a class, there is 1 specific good way to play that class, and I don't need to get worked up over builds and stats and scaling and ugh no thank you
Thinking about decision paralysis and how badly it affects me in some games as I work on a new thing. I like to put big constraints and keep things simple to prevent it from happening to people