Matthew Gallant

@Gangles

☰ Game designer at Naughty Dog, software engineer, Canadian abroad

Santa Monica, California
Joined November 2007

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  1. Retweeted

    Revealing spoilers carries a high price 'round here...

  2. Hah, unintentionally got the romantic ending in my first playthrough of Moon Hunters [spoilers]: 💕

  3. Been a big fan of for carrying podcasts around, but their web interface often pauses mysteriously / needs constant refreshing :(

  4. Lovely sunny day to be out and about in Los Angeles. Between Easter & Nowruz, seems every neighbourhood is putting on a little event.

  5. A rather grisly loading screen tip from the end of the Legacy of the Void campaign :|

  6. Enjoyed this little shout-out in Firewatch. Go Big Horns! 🐏

  7. One of my favourite talks this year, particularly the method of arranging islands using gradient descent.

  8. You can’t re-lock the supply caches in Firewatch. What about bears! 😰

  9. Retweeted

    Stage shot of the presentation and I gave at Experimental Gameplay Workshop today.

  10. Player feedback (placeholder particle & audio, screen shake) belong earlier in prod’n. It’s not polish, it’s pizzazz 🎉

  11. Some of Rocket League’s success due to luck; echoing ’s “buy more lottery tickets.”

  12. Pro players / streamers show new players what is possible in Rocket League, demonstrate that it isn’t “random”.

  13. All the cars in Rocket League have simple box collision. Lots of fake physics tricks to make ball/car interactions more predictable.

  14. Marxism is a useful lens for historical game design because it’s deterministic. – Chris King (Paradox Interactive)

  15. “Stories are reductive. Stories are the most effective form of data compression I know.” –

  16. Developer spouses getting some shout-outs at the IGF. About time!

  17. Matthew Gallant followed , , and 4 others
    • @emshort

      interactive narrative, dialogue systems, the Versu project. she/her

    • @Saber0307

      QA Tester for Naughty Dog.

  18. Darkest Dungeon is an RPG “about the sword arm, not the sword.” –

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