Matthew Gallant
@Gangles
☰ Game designer at Naughty Dog, software engineer, Canadian abroad
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Added Uncharted 4 to my games list: http://gangles.ca/games/ 3 professional games & 8 non-commercial games since '09! pic.twitter.com/oYcfOedhof
10:10 AM - 22 Mar 2016 · Details1 retweet 10 likes
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Matthew Gallant Retweeted
Revealing
#Uncharted4 spoilers carries a high price 'round here... pic.twitter.com/zcr1uvsrbz
11:45 AM - 29 Mar 2016 · Details48 retweets 127 likes -
Hah, unintentionally got the romantic ending in my first playthrough of Moon Hunters [spoilers]: https://steamcommunity.com/sharedfiles/filedetails/?id=655194195 …
0 retweets 0 likes -
Been a big fan of
@OvercastFM for carrying podcasts around, but their web interface often pauses mysteriously / needs constant refreshing :(0 retweets 0 likes -
Lovely sunny day to be out and about in Los Angeles. Between Easter & Nowruz, seems every neighbourhood is putting on a little event.
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A rather grisly loading screen tip from the end of the Legacy of the Void campaign :| pic.twitter.com/zOsP7ohuwu
3:05 PM - 26 Mar 2016 · Details1 retweet 3 likes -
Enjoyed this little shout-out in Firewatch. Go Big Horns!
http://steamcommunity.com/sharedfiles/filedetails/?id=652396011 …0 retweets 1 like -
Matthew Gallant Retweeted Damian Isla
One of my favourite talks this year, particularly the method of arranging islands using gradient descent. https://twitter.com/damian_isla/status/712279388847529984 …
Matthew Gallant added,
Damian Isla @damian_islaSlides for my talk "Forging the River of#TheFlameInTheFlood" from#GDC16 are now up at http://naimadgames.com/publications.html … pic.twitter.com/4JT9Fsms9s2 retweets 1 like -
You can’t re-lock the supply caches in Firewatch. What about bears!
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Matthew Gallant Retweeted
Stage shot of the presentation
@TravisChen and I gave at@Official_GDC Experimental Gameplay Workshop today. pic.twitter.com/HXLY1FLkyw
3:00 PM - 18 Mar 2016 · Details4 retweets 11 likes -
Player feedback (placeholder particle & audio, screen shake) belong earlier in prod’n. It’s not polish, it’s pizzazz
– @MrLeePerry#GDC0 retweets 1 like -
Some of Rocket League’s success due to luck;
@mrcoreydavis echoing@tinysubversions’s “buy more lottery tickets.” pic.twitter.com/CMha13h6LK
10:49 AM - 18 Mar 2016 · Details11 retweets 14 likes -
Pro players / streamers show new players what is possible in Rocket League, demonstrate that it isn’t “random”.
#GDC1 retweet 3 likes -
All the cars in Rocket League have simple box collision. Lots of fake physics tricks to make ball/car interactions more predictable.
#GDC2 retweets 7 likes -
Marxism is a useful lens for historical game design because it’s deterministic. – Chris King (Paradox Interactive)
#GDC1 retweet 2 likes -
“Stories are reductive. Stories are the most effective form of data compression I know.” –
@michaelmjjohn#GDC0 retweets 1 like -
Developer spouses getting some shout-outs at the IGF. About time!
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Matthew Gallant followed Emily Short, James Elrick, Cort and 4 others
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Darkest Dungeon is an RPG “about the sword arm, not the sword.” –
@tylersigman#GDC0 retweets 0 likes
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Matthew Gallant
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