MiLu

@GamesbyMiLu

Solo dev at Cydonian Games. My own game: Voidship: The Long Journey. Worked on: Disco Elysium, Good Robot, Unrest etc. 7 years of indiedev. DM's open.

Tallinn, Estonia
Vrijeme pridruživanja: ožujak 2013.

Tweetovi

Blokirali ste korisnika/cu @GamesbyMiLu

Jeste li sigurni da želite vidjeti te tweetove? Time nećete deblokirati korisnika/cu @GamesbyMiLu

  1. Prikvačeni tweet
    8. velj 2019.

    Voidship is out! 6 years of work on the side of every other game project I've ever worked on. Finally released! :)

    Poništi
  2. prije 4 sata

    Releases are heavy. Even if relatively hands off and problem free. I think I'll try to take the rest of the day off and play video games now. Will check in periodically to make sure anything hasn't exploded. (:

    Poništi
  3. prije 4 sata

    Voidship: The Long Journey is now available in Russian: All fully localized, Intro and Outro cutscenes have professional voiceover etc. This was a lot of work and has been coming for a while! -30% discount coming later in the day to celebrate.

    Poništi
  4. prije 4 sata

    Released something today!

    Prikaži ovu nit
    Poništi
  5. prije 8 sati

    Releasing something today!

    Prikaži ovu nit
    Poništi
  6. proslijedio/la je Tweet
    1. velj

    Dear Twitter Friends, I just released my biggest video game yet & I need your help getting the word out. This game means SO much to me. I believe in it, and put a lot of myself into it. Please check it out/boost it if you can

    Poništi
  7. proslijedio/la je Tweet
    1. velj
    Poništi
  8. 31. sij

    Random maybe possible names for the futuristic racer: Hyperdrift Mars Voidspeed Drifter Hyperdrift Engage Megaspeed Outlaw Can't currently brain enough if any of those are realistic or they're all ridiculous. It's a racing game Mostly set on Mars in any case with some combat.

    Poništi
  9. proslijedio/la je Tweet
    31. sij

    Have a look at the playthrough of our demo. We are currently working on tweaking it and adding the ship model! Stay tuned!

    Poništi
  10. proslijedio/la je Tweet
    30. sij

    MiLu created Voidship, an awesome indie space game, and gave us helpful feedback during the release of Masteroid. Really excited to see the rapid progress he's making on this great-looking racing game!

    Poništi
  11. proslijedio/la je Tweet
    28. sij

    Narfox is excited to announce a currently-untitled project! It's a coop, combat-focused platformer. We'll be stuffing this timeline with concept art, gifs, screenies and more so plz follow if this sounds like your kind of game.

    Prikaži ovu nit
    Poništi
  12. 30. sij

    Fine twitter. Since I'm excited, you win! Racer Prototype day 3. Added cliffs, collisions and a smooth camera tilt:

    Poništi
  13. 30. sij

    I added a tilting camera to the prototype I've been working on... And.... OMG.... I'm not even gonna post a gif of this anymore. This is looking damn damn good. I'll post it once it's got a UI and a proper level.

    Poništi
  14. proslijedio/la je Tweet
    30. sij

    OK, wanna visualize how much carbon humans added to the atmosphere? 1751: 280 ppm CO₂ 2020: 414 ppm CO₂ Difference: 134 ppm 134ppm = 285 gigatonnes carbon Convert that carbon to 80 gsm office paper and you could cover the entire Earth SEVEN times, or the Moon 94 times

    Prikaži ovu nit
    Poništi
  15. 30. sij

    Browsing MSI site for motherboard info. Something is wrong here, but I can't quite put my finger on it.

    Poništi
  16. proslijedio/la je Tweet
    29. sij

    Do you need beta testers? Thanks to a student association in our university, , we are able to get you players who want to try out the indie hits of tomorrow :D Interested? You just gotta DM us ;)

    Poništi
  17. proslijedio/la je Tweet

    We've taken the leap! (and unlike Edric, done ok...) Our campaign is >10% in 24 hours! SO grateful to our supporters for getting us across this milestone. Want to know what all the fuss is about? check out our KS/Demo here:

    Poništi
  18. 29. sij

    Hey turned out collisions aren't that bad! I had a quarter day of coding today only and already crashed what I presumed to be the biggest hurdle with collisions.

    Prikaži ovu nit
    Poništi
  19. 29. sij

    I think the next step is programming proper collisions. Not looking forward to this one.

    Prikaži ovu nit
    Poništi
  20. proslijedio/la je Tweet
    28. sij

    A meditation on protection disguised as an arcade shooter.

    Poništi
  21. 28. sij

    Marsrace Prototype, day 2. Put together a way of creating tracks and defining visuals for them. Here's a night run.

    Prikaži ovu nit
    Poništi

Čini se da učitavanje traje već neko vrijeme.

Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.

    Možda bi vam se svidjelo i ovo:

    ·