Opens profile photo
Follow
Click to Follow GamesBySaul
GamesBySaul💙
@GamesBySaul
22 - #IndieDev Graduate Technical Designer - My Mum says I'm a Certified Gamer - He/Him Also doing YouTube! Opinions my own ✨
Liverpoolyoutube.com/channel/UCnOcE…Joined February 2018

GamesBySaul💙’s Tweets

Would you as a game developer find a benefit for curated resources on: -Developing with accessibility in mind -Hearing from folks who've done it well or have experience and passion for it? rts appreciated if your network is gamedevs
When you make a selection it cannot be changed
80 votes8 hours left
1
15
Probably no stream tomorrow BUT The 1st Pass at Wizard Game online is done! Hoping to do a playtest tomorrow to use for a video! 👀🧙‍♂️ Also new video soon!
3
Seems simple right? Well yeah it is quite simple but I guess this proves the point of sometimes it's important to take a step away from an issue and come back later (after time away from the computer) Hopefully this wasn't too boring!
Bowing Thank You GIF
GIF
2
Show this thread
More than 5 had been spawned but wasn't super happy with this. The solution I came to as I fell asleep. EnemiesSpawnerCanSpawn = Enemies Per Wave / Number of Spawners To Assign Enemies to. So: 5/3 = 2. 5-2 = 3 3/2 = 2. 3-2 = 1 1/1 = 1. And it worked!
Happy Jonathan Larson GIF
GIF
2
1
Show this thread
The issue was basically an enemy wave spawner. I had 3 spawners and I wanted to spawn 5 enemies per wave. And for the life of me I couldn't figure out how to work this out 5/3 = 1.666... So round it to 2 but then that'd spawn 6 enemies. I added a check to stop spawning if...
1
3
Show this thread
And by this point you don't really want to get out of bed to try out this possible solution. So you write down all the half awake thoughts to try out the next day? Just had it myself and my half awake brain was able to solve a math issue I was having on stream
1
3
Show this thread
Short #gamedev thread 🧵: Want to see if other devs relate. Does anyone else find themselves spending hours trying to solve a problem and not able to. Only to stop for the night. Get into bed, and then the answer to one of your issues comes into your mind
Embedded video
GIF
5
16
Show this thread
Stream today was interesting...didn't get that much done and found myself with a huge issue for the demo...but you know...progress I guess 😅
Quote Tweet
We are live! Working on fixing bugs, and doing planning for the next milestone maybe! twitch.tv/gamesbysaul #gamedev #indiedev
1
4
Reminder for event organisers to include QA talks in your lineup! QA folks possess invaluable knowledge that the wider industry could certainly benefit from. Make use of that and give them a platform in your event; you won’t regret it. ❤️
2
60