Jonathan CooperVerified account

@GameAnim

Animation at  Scottish American author of GAME ANIM: Video Game Animation Explained. Animated MassEffect AssassinsCreed Uncharted TheLastOfUs series

Edinburgh/London/Los Angeles
Joined January 2009
Born 5 February 1979

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  1. Pinned Tweet
    Apr 19

    GAME ANIM: Video Game Animation Explained - 2nd Edition released one year ago today! If you want to catch up on two decades of AAA experience but haven't picked it up yet, use code JML20 for 20% off here.

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  2. Sleeping Dogs (2012) player character motion capture session with stunt performer D.Y. Sao.

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  3. May 14

    "Real-time Controllable Motion Transition for Characters". I dig the idea of authoring gameplay-defined poses as a method for driving ML motion or motion-matching systems.

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  4. Retweeted
    May 13

    Open 3D Engine 22.05 is out. The game engine gets a new Motion Matching system for synthesis, UDP metadata to make it easier to edit assets in DCC software like or , and updates to the Atom renderer

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  5. May 13

    Some personal news: After 18 years in North America I'm moving back to Scotland in June. We've an amazing new home in Edinburgh and I'll be making magic for Apple from there, London and Los Angeles. Really looking forward to being international again after these last few years!

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  6. May 12
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  7. May 12

    Very generous. Just two years ago they also released a simplified rig used for games like Tekken:

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  8. May 12

    Bandai Namco has freely released 2 sets of mocap (over 400K frames in bvh) for AI/ML research:

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  9. May 12

    40hrs into Elden Ring and I finally decided to beat the first boss.

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  10. May 11

    Showing ideas via previz is an animator superpower.

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  11. May 9

    More non-gameplay cinematic modes like this in Music Racer please

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  12. May 8

    The Lost Boys bridge

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  13. May 6

    Animation for VR by Elizabeth Kupfer

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  14. May 6
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  15. May 5

    AI-Driven, Physics-Based Character Animation

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  16. May 2

    And another, this time in MotionBuilder

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  17. May 2

    Incredibly dynamic WIP cutscene:

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  18. May 2

    Environmental animation reel

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  19. May 2

    Enemy highlight reel

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  20. May 2

    Kurtis highlight reel

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  21. May 2

    NPC highlight reel

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