Zelda II taught me that there's no such thing as a "good" or "bad" game when you're a kid but that you can't be a "good" critic if you haven't played enough "bad" games.https://twitter.com/nintendolife/status/1366717429938798594 …
J'écris des livres pour @PixnLove, je fais des analyses de jeux au @NAYSHOW et je suis DevTesteur à @UbisoftFR.
L'Histoire de Naughty Dog, dispo dès maintenant!
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Matthieu Hurel ❤️ Souldiers Retweeted Nintendo Life
Zelda II taught me that there's no such thing as a "good" or "bad" game when you're a kid but that you can't be a "good" critic if you haven't played enough "bad" games.https://twitter.com/nintendolife/status/1366717429938798594 …
Matthieu Hurel ❤️ Souldiers added,
Currently playing it and god it's so much pain.
But it has many many good ideas, all of them rip in pieces by really bad design decisions and the worst hitboxes I experienced in my life.
At least the bad games I played when I was a kid were just bad, they didn't make me suffer 
Believe me that there are worst hitboxes in other popular NES games (TMNT, Rygar, Dragon Ball...) from that era :D And for bad hitboxes on "younger" hardware, hope you'll never have to (re)play Aladdin MD or most Shiny games ^^
Yeah that's what I read, it was a common "mistake" on games from this era. This and many impossible things to dodge. It's hard for someone born in early 90s to know exactly how Zelda 2 fits into his time.
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