Back when the Xbox 360 launched a number of games over a very short time period started requiring Shader model 3.0 - with my x800xt equipped I just kind of accepted it even though I bought the GPU just a year before. Tech requirements advance for certain games, no big deal!https://twitter.com/dark1x/status/1293793099903389697 …
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Replying to @Dachsjaeger
When Quake 3 launched back in 1999, Activision really did not want it to require a video card, as Unreal Tournament had launched with a software renderer. Q3A still outsold UT by a factor of about 2. If the tech noticably improves the experience, it will still sell.
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Replying to @Smurfman256 @Dachsjaeger
EA required the first Harry Potter game for the PC to ship with a software renderer. This was a problem because Epic had removed support for their software from Unreal by that point. Luckily someone had written a software Direct3D renderer that ran at 5fps... so we used that.
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You were a developer of that game? That's funny, my girlfriend and I were playing the Ps1 version the other day. It's still fairly fun, but those camera controls did NOT age well.
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The PS1 version was made by Argonaut. I only worked on the PC version, though I stole the final Voldemort boss fight design from an early version of the PS1 game.
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I wrote a French book about the Potter games, which was released last year.
I interviewed 100 devs and tried to contact you as well. Unfortunately, I've never been able to reach out :(
But many people (such as @nullspeak or Elizabeth Walkey) told me great things about your work!pic.twitter.com/QqacG6UDJc
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