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GagReathle's profile
Gaëtan Boulanger
Gaëtan Boulanger
Gaëtan Boulanger
@GagReathle

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Gaëtan Boulanger

@GagReathle

J'écris des livres pour @PixnLove, je fais des analyses de jeux au @NAYSHOW et je suis DevTesteur à @UbisoftFR. L'Histoire de Naughty Dog, dispo dès maintenant!

Joined September 2010

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    1. RobinGaming‏ @RobinGaming 10 Jun 2019

      Ubisoft's bombardment of CGI trailers instead of gameplay is plain insulting to their audience #E32019

      39 replies 9 retweets 83 likes
    2. Arnaud‏ @RatchetBlaster 11 Jun 2019
      Replying to @RobinGaming

      What are you even talking about ? Ghost Recon, For Honor, The Div 2, Watchdogs Legion, etc were all in-game. Gods & Monsters also had an in-engine trailer. R6 Quarantine was the only game to be shown with a CGI trailer only.

      1 reply 0 retweets 2 likes
    3. Gaëtan Boulanger‏ @GagReathle 11 Jun 2019
      Replying to @RatchetBlaster @RobinGaming

      People don't see the differences between in-engine trailers and CG-trailers. But whatever, the other conferences were just the same. I also felt that Ubi spent more time showing gameplay than the others (except Square).

      1 reply 0 retweets 0 likes
    4. Liquid Ocelot‏ @Liquidocelot666 11 Jun 2019
      Replying to @GagReathle @RatchetBlaster @RobinGaming

      Ah et pour info, flemme de le dire en anglais, mais par définition, les trailer in engine sont du CGI En disant que ce sont du CGI les gens se plaignent surtout du fait que ce soit pas du gameplay

      1 reply 0 retweets 0 likes
    5. Gaëtan Boulanger‏ @GagReathle 11 Jun 2019
      Replying to @Liquidocelot666 @RatchetBlaster @RobinGaming

      Je ne sais pas si ta définition est juste. Le CGI c'est "pire" car ça ne représente rien : ni le gameplay, ni la qualité technique derrière. Un trailer in-engine dévoile généralement au moins le concept. Prends Elden Rings, ça ne dévoile rien.

      2 replies 0 retweets 0 likes
      Gaëtan Boulanger‏ @GagReathle 11 Jun 2019
      Replying to @GagReathle @Liquidocelot666 and

      Après bon, c'est vrai que les trailers in-engine d'aujourd'hui sont les trailers CGI d'hier.

      7:47 AM - 11 Jun 2019
      1 reply 0 retweets 0 likes
        1. New conversation
        2. Arnaud‏ @RatchetBlaster 11 Jun 2019
          Replying to @GagReathle @Liquidocelot666 @RobinGaming

          Alors, juste pour clarifier, dans cette industrie : CGI =/= in-engine. Même si tu rajoutes du post-traitement moteur, la plupart des jeux actuels ont leurs cutscenes traitées en temps réel par le moteur. On parle en général plutôt de CGI pour un rendu de synthèse hors-moteur.

          2 replies 0 retweets 0 likes
        3. Liquid Ocelot‏ @Liquidocelot666 11 Jun 2019
          Replying to @RatchetBlaster @GagReathle @RobinGaming

          Non mais d'accord, juste ça reste du CGI dans tous les cas, le résultat et l'idée entre un trailer CGI et un in engine sans gameplayu reste la meme

          1 reply 0 retweets 0 likes
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