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GagReathle's profile
Gaëtan Boulanger
Gaëtan Boulanger
Gaëtan Boulanger
@GagReathle

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Gaëtan Boulanger

@GagReathle

J'écris des livres pour @PixnLove, je fais des analyses de jeux au @NAYSHOW et je suis DevTesteur à @UbisoftFR. L'Histoire de Naughty Dog, dispo dès maintenant!

Joined September 2010

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    1. Arnaud‏ @RatchetBlaster 19 Feb 2019

      The release of live-service games such as #Destiny, #TheDivision ,#AnthemGame and others just show how much irrelevant the reviewing process of games has become. They need weeks, months to be properly reviewed, if they ever can be ?

      1 reply 0 retweets 0 likes
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    2. Arnaud‏ @RatchetBlaster 19 Feb 2019

      Instead, they're being reviewed on dated builds, missing the essential day one patch and not reflecting the quality of life and polish players get to experience on release day. It would be time to rethink that process.. but no one does.

      3 replies 0 retweets 0 likes
      Show this thread
    3. Arnaud‏ @RatchetBlaster 19 Feb 2019

      It gets even worse for a game such as #AnthemGame which must comply to EA's (very) questionable program, and go through various trial periods, from "demos" to an anticipated 10h version, making it only more confusing for players.

      1 reply 0 retweets 0 likes
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    4. Arnaud‏ @RatchetBlaster 19 Feb 2019

      In the end, buying a live-service game is making a bet for the future and supporting a game that's destined to grow and evolve depending on the way its community "consumes" it. And part of that deal is accepting its youth flaws, helping devs to consolidate, improve it.

      1 reply 0 retweets 0 likes
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      Gaëtan Boulanger‏ @GagReathle 19 Feb 2019
      Replying to @RatchetBlaster

      I agree with that idea. But, it's also important to know what are the qualities and flaws of one of these games at day one. It's, after all, the day one. Even if it will eventually change or be improved... Or eventually not. Reviews remain important.

      9:30 AM - 19 Feb 2019
      2 replies 0 retweets 1 like
        1. New conversation
        2. Gaëtan Boulanger‏ @GagReathle 19 Feb 2019
          Replying to @GagReathle @RatchetBlaster

          But we also need to follow the changes of one game. No Man's Sky is a great example. Two years later, many reviewers updated their reviews.

          2 replies 0 retweets 0 likes
        3. Arnaud‏ @RatchetBlaster 19 Feb 2019
          Replying to @GagReathle

          Yeah, and that's a good thing. I'm really hoping for new kinds, new formats of reviews which leave away the old, conventional rating system. People care simply too much about rates more than the review itself. It's time to propose something fresh, something new.

          1 reply 0 retweets 0 likes
        4. Show replies
        1. New conversation
        2. Arnaud‏ @RatchetBlaster 19 Feb 2019
          Replying to @GagReathle

          Yes, absolutely, they keep a form of interest for many players, but they should maybe adopt a different format, rethink the notion of rating these games (and games in general if you ask me). I wish big medias were the ones pushing those ideas, reconsidering their way of doing.

          1 reply 0 retweets 0 likes
        3. Gaëtan Boulanger‏ @GagReathle 19 Feb 2019
          Replying to @RatchetBlaster

          Yes, there is maybe something to do in that area. But I don't see a wonderful solution right know. Even without considering the fact that publishers need reviews and sometimes pressure the médias about those...

          1 reply 0 retweets 0 likes
        4. Show replies

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