It's really personally satisfying for me to see my old and new families collaborating to build the future. So happy I got to be part of bringing this together.
At Reality Labs, we’re inventing a new computing platform—one built around people, connections and the relationships that matter. There’s a lot of ground to cover there, including an update on our partnership with
With Movement SDK, we’ll be able to support social presence for 3P character embodiment too. Aura (available soon on GitHub) is a character we created to show the potential for high-res characters driven by machine learning and you can check out how it works behind the scenes
Since we rolled out Presence Platform last year, developers have built awesome experiences that leverage mixed reality and natural interactions. Excited to see what devs will do w Movement SDK & other PP capabilities on Meta Quest Pro to take social presence to a whole new level
Gaming was one of the first pillars of VR, and it’s the reason people keep coming back to their headset. Today we had the privilege of showing off some of what you’ll be playing in the coming months and years: https://oculus.com/blog/vr-games-meta-connect-2022-marvel-iron-man/…
Great article covering some really key facets of our approach to the metaverse, including interoperability and how we are thinking about this investment. Proud and lucky to be a part of this.
Learn more about Project Cambria, the Presence Platform, and our exciting new passthrough demo, I Expect You To Die: Home Sweet Home, in this talk with Jesse Schell and Mark Zuckerberg.
https://facebook.com/4/videos/991672115070418/…
Big XR News 🚀📌 Today we get a step closer to realistic hand & controller interactions with the New Interaction SDK from Oculus, part of the v37 SDK released today.
👉 Full introduction to the SDK available at: https://youtu.be/O5o-q9odUB4
RTs are very appreciated !
#VR#Meta🥽
operating systems, we’re still working on a highly specialized OS for our devices – we remain very much invested in this work and continue to dedicate the resources necessary to build this
We’re aware that some people are having trouble accessing our apps and products. We’re working to get things back to normal as quickly as possible, and we apologize for any inconvenience.
Watch this year’s Connect keynote and join breakout developer sessions. Together, we'll explore the upcoming tools that make virtual and augmented reality a more immersive experience. Register now at http://facebookconnect.com
Horizon Workrooms allows teams to come together and collaborate in VR. We've been using it internally for some time, so it's exciting to see this launch so everyone can experience it.
https://oculus.com/blog/workrooms/
“There has never been a better time to get in the lab and build products that deliver meaningful social presence, and to do so in a responsible, privacy-centric way.” FRL VP
This probably needs to be boosted every year around this time -- the Oculus controller tracking can be confused by patterns of little bright lights in view, like Christmas tree lights
@ID_AA_Carmack pro tip for upping your @BeatSaber performance. Tell Alexa to switch off the Christmas lights ... your welcome twitter.com/RobynzReality/…
Supernatural was included in @TIME's Best Inventions of 2020 list!
Special shout out to our incredible community of members who give us so much amazing fuel. It's our mission to bring you the time of your life working out, and this is just the beginning. #TIMEBestInventions
Smaller and lighter than the original Quest, Quest 2 delivers faster performance and our highest-resolution display ever—and it starts at just $299 USD. // http://ocul.us/Quest2Launch