FrostbiteEngine

@FrostbiteEngine

The official twitter feed for the Frostbite game engine

Stockholm, Sweden
Joined March 2009

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  1. Pinned Tweet
    Feb 28

    It’s been just over 10 years since the release of our first game powered by Frostbite, Battlefield: Bad Company. Now we’re giving you a glimpse at the awesome team behind it all, Come join us! 🌟

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  2. Retweeted
    May 22

    EA PLAY is coming! , , new V content, new EA SPORTS games and more will all be there. We’ll also have an exciting experience that will include an inside look at Star Wars Jedi: Fallen Order. Tickets here:

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  3. May 21

    At Frostbite we love research and we are excited to share more of our work. To start, here's a sneak peek of the new hair system being developed by our Physics and Rendering teams:

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  4. Apr 16

    At we inspire the world to play - so we’re pleased to have recently joined to jointly develop open standards for compute, graphics, and multimedia that’ll help us pioneer new gaming innovations for players in the years to come.

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  5. Retweeted
    Apr 5

    Meet Intern, Brady Jessup, from our Montreal office & learn how his internship solidified his passion for 3D graphics & why he is grateful to the Montreal team for giving him this opportunity. Read @

    , , and 6 others
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  6. Mar 25

    Stay alive and don't get caught in the fire 🔥 Congratulations to our friends at & on the release of Battle Royale mode!

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  7. Retweeted
    Mar 25

    Join the team from on their launch day Firestorm stream!

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  8. Mar 19

    As part of Afshin Haidari-Khabbaz and Marion Gothier will present Frostbite animation workflows. Best part? It will be live-streamed! Join us today March 19th around 2:10pm PST at More info:

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  9. Mar 18

    At GDC and love tools? Check out "9 Things Learned While Building Frostbite's Cinematics Tools" by . It's today March 18th from 3:50-4:20 in Room 301 (South Hall).

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  10. Retweeted
    Mar 14

    Scavenge. Fight. Survive. The Firestorm is coming March 25 🔥🌪️

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  11. Feb 22

    Congratulations on the release, see you in-game!

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  12. Feb 15

    The chapter "Interactive Light Map and Irradiance Volume Preview in Frostbite" is our contribution to the Ray Tracing Gems book by and . Download it here:

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  13. Retweeted
    16 Aug 2018

    Battlefield V - Devastation of Rotterdam.

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  14. 27 Apr 2018

    Want to know how to model your game's data in ways that are both artist-friendly and runtime performant? explains it all in "A Tale of Three Data Schemas" at Slides: Recording:

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  15. 20 Apr 2018

    Learn about the physically driven characters on Battlefront and . takes you behind the scenes on how we are bringing physics and animation closer together. Slides: Recording:

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  16. 12 Apr 2018
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  17. 6 Apr 2018

    We know you're interested in seeing what we've been doing with RTX. Watch "Real-Time Raytracing for Interactive Global Illumination workflows in using DirectRaytracing" by at Slides:

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  18. 6 Apr 2018
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  19. 5 Apr 2018

    We've been having fun at , check out "Cloth Self Collision with Predictive Contacts" by Presentation: Recording: More to come!

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  20. Retweeted
    26 Jul 2017

    My SIGGRAPH 2016 PBS presentation "PB Sky,Atmosphere&Cloud Rendering in Frostbite" extended course notes are online!

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