Can you give an example?
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sure! I think the starkest difference you see, is in what games are most popular and well liked among gamers, and the ones that are among game developers there's often a stark divide there showing that we have different weights on certain aspects
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Isn't there something to be said though about "if you make a game you'd really want to play yourself, for sure someone else might want to play it as well"?
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definitely! but it likely won't be the general audience
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Every game dev wants to be their favourite game dev's favourite game dev.
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I'd rather make games for game Devs
most gamers suck -
if it's a hobby, sure, share it with your friends who understands and appreciates the hardwork and BTS stuff. But if you think of it as an commercial product and gamers are customers, customers do not suck, they ... are different ;). My way of thought.
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The distinction is that most gamers are typically people who need distractions or just want to have fun, so they view games as simply entertainment and not art/labors of love and effort. It doesn't help that a lot of gamers aren't aware of just how hard it is to make games
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Also, I think a lot of people will only think of games as an art when talking about the games they consider artistic in general. In reality, game development and design is just as valid of an art form. Making a cohesive, smooth, and fun gameplay loop should be considered artistry
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Totally agree. Devs love novelty but gamers seem to want progression and breadth more than anything
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