Freya Holmér

@FreyaHolmer

Shader Forge ✨ Budget Cuts 🗡️ co-founder of 📡social justice rogue 💖 shader witch 🔮 ...math influencer? 📏 DMs open~

Vrijeme pridruživanja: prosinac 2010.

Medijski sadržaj

  1. prije 11 sati

    it's wild that this is how things are installed on mac what in the *world* is this design

  2. prije 13 sati

    burger king didn't quite get my name right but at least they consider me a friend

  3. 5. velj
    Odgovor korisniku/ci

    this was a good starting point for me back in the day! otherwise there's usually a lot to cover, it's a bit on the long non-ultra-concise end but if you want to be a student regardless, put my video on 1.5x speed or something~

  4. 4. velj
    Odgovor korisniku/ci
  5. 3. velj

    if you're wondering how I'm doing - I'm having a nougat ice cream, hot chocolate and solid chocolate in the bath kind of day

  6. 3. velj
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  7. 2. velj

    the light accumulation buffer is almost identical to the above, but without specular reflections this is what the position buffer looks like though~

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  8. 2. velj

    custom deferred lighting for Flowstorm~ 💙💜❤ going live with more work on this now, come hang out! 💖

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  9. 2. velj

    I take that back about vscode oh gosh what is this autocomplete

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  10. 1. velj

    going live now with more coding of my pseudo-deferred lighting system~ ✨ it has a light accumulation buffer and a position buffer, pointing to the nearest light source 💡 visualized here showing the nearest-light-cells (heck yea voronoi~) come join!

  11. 1. velj

    thanks for joining everyone! didn't have time to fully implement it, that'll be streamed tomorrow! here are some scribbles from today's stream~

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  12. 31. sij

    2.5D pseudo-deferred lighting system progress~ hecking love how this looks, it's like a honeycomby-depthy-voronoi thingy 🐝 still streaming by the way, I'm about to implement it in the game now! feel free to hop in if you want to see progress ✨

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  13. 31. sij

    not being forced into a conference formula means I can also do long-form introductory videos like this one, which is by far the most appreciated video to date, judging by all the people who contacted me about how much it helped them 💖

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  14. 31. sij

    this shot shows the streaks a little more clearly~

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  15. 31. sij

    aaand some scribbles!

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  16. 31. sij

    bonus pic from the stream ❤💜

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  17. 31. sij

    underwater streaks in Flowstorm 🌊🚀 it was a surprisingly difficult problem! this .gif doesn't really show the complexities nor do it justice, but, I'm really happy with it so far 💖 thanks everyone for joining the stream - it was super fun and productive!

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  18. 29. sij

    webcam/desktop switch for the stream :3

  19. 28. sij

    what do you mean I don't write useful comments you're not a useful comment >:I

  20. 28. sij

    it bothers me that water is at y = -1.64 instead of 0. plus, moving all geometry in the world would ruin save data due to coordinates not matching anymore so uh I guess we'll just uh *moves water*

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