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it's wild that this is how things are installed on mac what in the *world* is this designpic.twitter.com/eMtHvptW11
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burger king didn't quite get my name right but at least they consider me a friendpic.twitter.com/upzN6SMCKM
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this was a good starting point for me back in the day! https://en.m.wikibooks.org/wiki/Cg_Programming/Unity … otherwise there's usually a lot to cover, it's a bit on the long non-ultra-concise end but if you want to be a student regardless, put my video on 1.5x speed or something~https://youtu.be/9WW5-0N1DsI
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if you're wondering how I'm doing - I'm having a nougat ice cream, hot chocolate and solid chocolate in the bath kind of daypic.twitter.com/80N0rDA4fK
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the light accumulation buffer is almost identical to the above, but without specular reflections this is what the position buffer looks like though~pic.twitter.com/UwrNTndcQz
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custom deferred lighting for Flowstorm~


going live with more work on this now, come hang out!
http://twitch.tv/acegikmo pic.twitter.com/sv2R7x5KQSPrikaži ovu nit -
I take that back about vscode oh gosh what is this autocompletepic.twitter.com/FtD6od5L1F
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going live now with more coding of my pseudo-deferred lighting system~
it has a light accumulation buffer and a position buffer, pointing to the nearest light source
visualized here showing the nearest-light-cells (heck yea voronoi~)
come join!
http://twitch.tv/acegikmo pic.twitter.com/6zv5ncwZ8r
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thanks for joining everyone! didn't have time to fully implement it, that'll be streamed tomorrow! here are some scribbles from today's stream~pic.twitter.com/6TDFiXwhL7
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2.5D pseudo-deferred lighting system progress~ hecking love how this looks, it's like a honeycomby-depthy-voronoi thingy
still streaming by the way, I'm about to implement it in the game now! feel free to hop in if you want to see progress
http://twitch.tv/acegikmo pic.twitter.com/DaN4AhrCaX
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not being forced into a conference formula means I can also do long-form introductory videos like this one, which is by far the most appreciated video to date, judging by all the people who contacted me about how much it helped them
https://www.youtube.com/watch?v=9WW5-0N1DsI …Prikaži ovu nit -
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underwater streaks in Flowstorm

it was a surprisingly difficult problem! this .gif doesn't really show the complexities nor do it justice, but, I'm really happy with it so far
thanks everyone for joining the stream - it was super fun and productive!
#madewithunitypic.twitter.com/9oeZFtnzO2Prikaži ovu nit -
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what do you mean I don't write useful comments you're not a useful comment >:Ipic.twitter.com/co1mo5AdOG
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it bothers me that water is at y = -1.64 instead of 0. plus, moving all geometry in the world would ruin save data due to coordinates not matching anymore so uh I guess we'll just uh *moves water*pic.twitter.com/7snPGyEhaA
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