Freya Holmér

@FreyaHolmer

Shader Forge ✨ Budget Cuts 🗡️ co-founder of 📡social justice rogue 💖 shader witch 🔮 ...math influencer? 📏 DMs open~

Vrijeme pridruživanja: prosinac 2010.

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  1. Prikvačeni tweet
    30. pro 2019.
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  2. prije 5 sati

    (it works fine windows 10 on my home computer, fwiw)

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  3. prije 5 sati

    and before you tell me to switch to windows 10, consider not tweeting

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  4. prije 5 sati

    thanks windows 8 glad you eventually found unity hub

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  5. prije 5 sati
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  6. prije 19 sati

    the light accumulation buffer is almost identical to the above, but without specular reflections this is what the position buffer looks like though~

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  7. prije 19 sati

    custom deferred lighting for Flowstorm~ 💙💜❤ going live with more work on this now, come hang out! 💖

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  8. prije 23 sata

    I was jokingly calling my pseudo-deferred lighting system "preferred lighting" until I realized deferred lighting means you defer the lighting until later and uh, I actually do lighting *before* geometry 😳 so yeah, turns out, it *is* preferred lighting after all~

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  9. 2. velj

    it didn't even respect my formatting settings

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  10. 2. velj

    I take that back about vscode oh gosh what is this autocomplete

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  11. 1. velj

    so weird how hard it is to fall asleep after, but not before you apply a loud storm of mintyfreshfoam in your mouth truly a mystery

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  12. 1. velj

    going live now with more coding of my pseudo-deferred lighting system~ ✨ it has a light accumulation buffer and a position buffer, pointing to the nearest light source 💡 visualized here showing the nearest-light-cells (heck yea voronoi~) come join!

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  13. 1. velj

    thanks for joining everyone! didn't have time to fully implement it, that'll be streamed tomorrow! here are some scribbles from today's stream~

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  14. 31. sij

    2.5D pseudo-deferred lighting system progress~ hecking love how this looks, it's like a honeycomby-depthy-voronoi thingy 🐝 still streaming by the way, I'm about to implement it in the game now! feel free to hop in if you want to see progress ✨

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  15. 31. sij

    going live! coding a 2.5D pseudo-deferred rendering system for Flowstorm~ ☀ come hang out, ask questions, or lurk about 💖

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  16. 31. sij

    and thus she declared - thine list of items shall be cast upon ye, as thee thirty two bitular floatiff pointle

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  17. 31. sij

    vim coders always look like they're coding by writing an invisible novel

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  18. 31. sij

    actually holy heck configuring formatting seems to be a mess though using omnisharp and the C# FixFormat, how do I make it insert spaces after opening paren and before closing paren? like this( x ) instead of this(x) and keep () as-is without inserting a space

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  19. 31. sij

    just switched from vs to vscode and holy heck I could now fix all the things that were bothering me • keep tabs (broke in vs recently) • shift+delete deletes instead of cuts • smooth scrolling • ctrl+D to add-select next match💖 • ctrl+D to duplicate line, if no selection

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  20. 31. sij

    not being forced into a conference formula means I can also do long-form introductory videos like this one, which is by far the most appreciated video to date, judging by all the people who contacted me about how much it helped them 💖

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  21. 31. sij

    I've decided to do the same GDC is very inaccessible to most game developers in the world and they don't pay for flights they don't pay for hotel they don't pay for the talk, that they then have the rights for it's not worth it anymore, I have more reach on my youtube channel

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