hi, I'm Freya! I stream game dev, make videos, unity tools, math stuff, art & witchcraft~
💖 patreon.com/acegikmo
🌟 twitch.tv/acegikmo
📹 youtube.com/c/acegikmo
🎨 artstation.com/acegikmo
🌺 instagram.com/freya_holmer
💬 discord.gg/v5VWuga
Freya Holmér
@FreyaHolmer
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okay it looks like fees on etsy add up to about the same as gumroad, but I like gumroad's item listing page better, so, gumroad it is I think?
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shit, it's over, I can't use etsy
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maybe I'm an outlier, I really value authenticity and the performance aspect of art, I value doing a lot of things myself, probably to a pathological degree financially
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I think it's really sad that so much time is spent making tools are sacrificing authenticity and humanity, when there are other tools waiting to be made that would actually save us valuable time, without those drawbacks
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once again - I think AIs should focus on automating the stuff where there's almost no creative degrees freedom, that people don't generally enjoy doing
maybe make an AI that could clean up recordings, remove clicks, de-essing, EQ match recordings, and loudness balance instead?
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got an email from a company wanting to collab. they said:
"I am assuming as a personal brand, you are always trying to deeply & frequently connect with your viewers"
they were making AI voiceover tech, which is *directly* counter to that goal to me
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yeah idk what's up with salad either toast. I think he's just like this
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I usually practice drawing at this hour but I have too many shapes in my brains today
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alright, what's a good online service for setting up a store page?
I need:
1. payment processing
2. shipping addresses
3. email support to send updates
4. csv export to print shipping labels
5. limited item stock
I started on , but they take 10% which seems kinda steep?
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oh man you have no idea how satisfying it was to plop these things in 💖
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I couldn't help it
gizmo case v1 - currently printing 🐱
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before I go to bed, in case you also want to solve this math problem - making a rounded-tip cone by finding:
1. radius r and
2. vertical coordinate y where it should switch from cone to sphere
given full cone height H, cone base radius R, and tip-to-sphere distance S
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maybe it's a bit of a weird mix but I like doing this mostly-sketch but partially rendered style
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v12 fully assembled in a left handed configuration
the small arrows on the brackets indicate the positive rotation direction in that plane/around its axis
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*waiter comes over to your table with this*
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he wan
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v10 (4 first iterations) vs
v11 (2nd last, tapered rotation arrow) vs
v12 (deeper taper)
this is showing the underside, which is the worst case! top side looks better on all of them
I really like this, the arrow is subtle, but visible if you're looking for it ❤
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media is complex - no single movie or game is perfect in every single way, and people like different things
at the same time, there are qualities most people do consider bad, and it's probably good to keep them in mind, and not always go "some people like it so it's good"
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like, dark souls is bad in many ways, ways that would be almost universally better for most people if improved
but at the same time it's also one of the most influential games ever for its other qualities
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I haven't even played the game in <current discourse> but I'm already loving what I see for being unique in its approach, while also having bad voice recordings, which, is, yeah, bad, but that's also charming in its own way
I'd take that any day over like AI generated voices
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whenever "game bad" discourse happens there's quickly two camps forming, "game bad" vs "it's not bad, actually"
but I think it's entirely possible that a thing is both bad and enjoyable, we should enjoy bad things more often!
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managed to improve the bottom layer of the squares a little bit by tweaking the printing settings (right)
I still don't like how stringy the arrow filling looks on this side though, and I don't have a lot of depth to make it slanted, and I don't want to make it a full hole. hmm
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v10 verdict:
✅ colors look great!!
✅ squares fit better now
✅ new triangular rotation indicator works well
❌ new plastic struggles - bottom layers are, too sparse? I also got warping for the first time (on the blue square), and the seams are much more visible in general
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v10 vs my original hand painted gizmo 🐱✨
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we've been calling the filament switching poops "shrimps" because they used to be orange but now there's radical new developments in shrimp coloring
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the filaments have arrived!! v10 in full color let's gooo
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v9
added a rotation arrow, which didn't really work out. it's too small to make out the details, I think I'd have to make it a hole, or a simpler square arrow
they still socket tightly, so that's good! but, still going a little too deep
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I like the cute lil math problems I occasionally have to solve
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all iterations so far
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two big things left to fix
1. the square brackets should bottom out with the arrows at orthogonal angles - it's currently a bit off
2. I want positive rotation direction arrows on the brackets - but this means you have to be able to mirror them, which means more shallow sockets
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v8 results!
this time I'm sinking the arrows a little bit into the sphere to hide the rough bottom brim from the print bed - came out really well!
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like, even just subtracting a rotated box from a cylinder - how do you even begin to calculate and then represent that surface in code?
there are so many edge cases and weird things that can happen and it just *does it* like it's no big deal
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it's wild to me that rhino can handle boolean operations on parametric solids so well
it's terrifying and really cool and it seems like such a challenge to code a tool that lets you do all this
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not to ick your yums but, ick and yum are both deeply icky words, they're not yummy at all
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idk what's a reasonable price for this, but I feel like I should come up with one soon. I'm not sure what to base it off of
I guess I need to find some balance between making sure it's affordable but also not a complete loss on my end
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he's really trying tho
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