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Foone's profile
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@Foone

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foone

@Foone

Hardware / software necromancer, collector of Weird Stuff, maker of Death Generators. (they/them) ko-fi: https://ko-fi.com/fooneturing 

floppy.foone.org/w/Main_Page
Joined February 2008

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    foone‏ @Foone 2h2 hours ago

    OK so, yesterday both Argonaut's BRender engine and Microsoft 3D Movie Maker got open sourced. (did you hear?) But enough about the past... What about the future?

    10:26 am - 4 May 2022
    • 35 Retweets
    • 364 Likes
    • Joe 🌞 liagason 💾 Ari Double C Tech Krishean Draconis Aokdarkness Emma Irwin #BLM Retro Monkey 128 Aquarius Delamar
    9 replies . 35 retweets 364 likes
      1. New conversation
      2. foone‏ @Foone 2h2 hours ago

        First, this project isn't done yet. There may be files missing from the repo (I thought there was a copy of the BRender source in it, but I can't find it now. So either I was wrong or it's missing from the release, and I need to find out which.

        2 replies . 0 retweets 96 likes
        Show this thread
      3. foone‏ @Foone 2h2 hours ago

        And there's also other games that used the BRender engine, some of which could never be open sourced because they depended on BRender. Well, it's open source now! So that opens them up to the possibility of open sourcing then as well. I'm asking various people and companies.

        1 reply . 1 retweet 95 likes
        Show this thread
      4. foone‏ @Foone 2h2 hours ago

        Because it'd be sweet to have BRender's open sourcing lead to other games using it open sourced too, much like how the BUILD engine going open source lead to Duke Nukem 3D getting open sourced.

        1 reply . 0 retweets 93 likes
        Show this thread
      5. foone‏ @Foone 2h2 hours ago

        And right now is the perfect time to continue that momentum.

        2 replies . 0 retweets 81 likes
        Show this thread
      6. foone‏ @Foone 2h2 hours ago

        But other than this initial project, here's my current plans going forward, with the BRender and 3D Movie Maker source.

        1 reply . 0 retweets 73 likes
        Show this thread
      7. foone‏ @Foone 2h2 hours ago

        First off, for BRender: I'm going to work on a modernized version of the code. This should be relatively minor, but basically I'm going to be getting it to compile on modern compilers, making it 64bit clean, and integrating the tools and such from the SDKs.

        1 reply . 1 retweet 104 likes
        Show this thread
      8. foone‏ @Foone 2h2 hours ago

        The idea is to make a version of BRender that you could base a game on today, and target old systems or modern ones.

        2 replies . 0 retweets 84 likes
        Show this thread
      9. foone‏ @Foone 2h2 hours ago

        A big part of this will be to rewrite the x86 assembly it uses to native C/C++ code, so it can be multi-platform. Porting it to other operating systems like Linux, Mac, Android, WebAssembly? On the table, but not a high priority for now.

        1 reply . 0 retweets 75 likes
        Show this thread
      10. foone‏ @Foone 2h2 hours ago

        Next up, I'm going to be doing two projects with the 3D Movie Maker source, building on top of the BRender project. These two projects will be Chocolate Socrates and Movie Maker Plus.

        3 replies . 2 retweets 73 likes
        Show this thread
      11. foone‏ @Foone 2h2 hours ago

        So Chocolate Socrates is a pun on Chocolate Doom and the internal code name for 3D Movie Maker. The idea is to make a modernized easy to install 3D Movie Maker, that gives you the experience of playing it back in the day.

        6 replies . 2 retweets 80 likes
        Show this thread
      12. foone‏ @Foone 2h2 hours ago

        So this will involve modernizing the build to use current compilers, fixing compatibility problems that have arised in the last 27 years, and basically just giving a "the original 3DMM but not buggy because you're running on windows 11 instead of win95"

        2 replies . 0 retweets 85 likes
        Show this thread
      13. End of conversation

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