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but in 2022 we have youtube and other streaming services. Open sourcing it would let us easily just have an "export to AVI/MP4/MKV/Whatever" button.
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basically I think it's a great program that should be preserved and maintained and expanded. It's survived this long, but it's bitrotting. It's amazing it runs at all this long after it was made, but it is developing problems and glitches.
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It would be a great gift to the world to let everyone play with it on modern systems. It would also allow a whole new generation to watch the movies made with it, and share their own with others.
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and this isn't just me who wants this. The most recent film uploaded to 3dmm.com (the leading fan site for the program) was put up on Monday. 3D Movie Maker's fanbase has never given up on it, and continues to this day.
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There's been a ton of fan work over the years to expand and fix it, but we're inherently held back by not having the source.
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We can build tools to create new props and actors, but it's unwieldy to put them in. we can build patches for some bugs, but others are too tricky to fix without source.
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even if 3D Movie Maker only came back for making silly meme videos for youtube, it'd be great at that.
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but yeah. I'm a reverse engineer with a bunch of experience in C/C++, I wrote many of the tools used to expand 3D Movie Maker over the years, I have experience both using and replacing the BRender engine it uses. I am entirely happy to volunteer to help opensource this!
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Anyway some Microsoft people have seen this and are looking into it. Hopefully it leads to something!
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