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sometimes, and by "sometimes" I mean "hundreds if not thousands of times over the last 20 years", I wish I could just pay microsoft to make sense
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look I'm 90% sure this function means "parse ASCII number" but then why is the next function being called a fixed-point 64bit multiply? WHY ARE YOU MULTIYING STRINGS BY 64BIT INTEGERS? IN 1995?
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also there's a division in here. I'm slightly confused why there's as division. you're converting a string from decimal to binary and then dividing it? oh, because... digits.
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I think it works by building up the number as a if the period doesn't exist, and then it goes through it again with the digits after the period, and divides by 10 for each of them
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actually no it turns out I was wrong, the global multiplication thing is not zero. it's 10. everything in this game is 10 times bigger than the level says it is
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Replying to
me: UGH WHY IS EVERYTHING IN THIS DEBUGGER SO FUCKING SLOW? also me: hey why don't I run this whole VM at a 1% execution cap?
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S is the starting point. It takes four integers: X, Y, Z, and... unknown. Probably rotation? The map defines the starting point as "20,2 0 1"
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with the way the text parser works, I don't think commas vs. spaces matters. it's just parsing it into separate numbers.
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b seems to be "base". When you have a B command, it sets an offset X & Y which later w/z commands will be offset by. (but e and s are not affected)
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"e" seems to have something to do with floors. fiddling with it definitely made floors disappear or glitch.
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also the last bit of the map is a bunch of these little 2x2 squares, at different offsets. You know what that sounds like?
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so we can figure out that w takes 5 numbers: w x1 y1 x2 y2 UNKNOWN I'm guessing UNKNOWN is a texture? or maybe it's a sector number?
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yeah it's the texture. it's kinda hard to see what happened here, but this column had one side change to the grey-tiles texture, and one to a brownish-wood texture.
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texture 1 is "ice" (shown below) texture 2 is "blue dots" texture 3 is "wood" texture 4 is "grey tiles"
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12: This is the picture of the team who made excel, but we can't see the whole thing here
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15: colored lines. this is probably not supposed to be a texture and I'm just viewing random bytes
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there is one use of Texture 25, but I suspect that's just a clone of the grey-tiles texture.
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